Closed shinriyo closed 1 year ago
It's not a bug, I just not was implement this.
I could do pause in the game using gameRef.pauseEngine()
or create a global variable to stop all beheavors
You are running in IOS device. From your prints it looks like it's not looking good on this platform. I'll take some time later to look better at the iPhone. Running on macos everything is OK.
From your prints it looks like it's not looking good on this platform.
yes it is
It's problem of the Impeller. I found the issue about it in flutter repository. take a look https://github.com/flutter/flutter/issues/132849
To you get a better experience pls test the project in Android device, web using canvaskit or desktop(macos in your case)
Impeller is a new rendering engine that brought in Flutter 3.7
.
I tried to use Flutter 3.3.8
, but it uses version Dart 2.18.4
which not be supported by bonfire.
I just will set.
// lightingColorGame: Colors.black.withOpacity(0.75),
in the file
example/lib/manual_map/game_manual_map.dart
Yes, commenting this line your are disabling the lighting system.
What happened?
It is funny but the goblin attacks while in conversation.
Steps to reproduce?
What did you expect to happen?
It might be by design, but the knight gets killed during the conversation. In typical RPG game design, enemies don't get attacked during conversations.
Bonfire version
v3.0.0-beta.10
Relevant log output
No response