Closed baconjuggling closed 1 month ago
Hi @baconjuggling !
Could you give more information? Or give me the json
file generated by Tiled.
At the moment Bonfire there is support to multiple tilesets.
multiple tilesets work perfectly with bonfire. The bonfire examples use it, and I also use multiple tilesets in my game, if you want to check it for reference: https://github.com/aruhant/rpg
Hi @baconjuggling ! Could you give more information? Or give me the
json
file generated by Tiled. At the moment Bonfire there is support to multiple tilesets.
my apologies, i should be more specific, I'm trying to use two tile sets on a single map.
These images show my issue, check the dirt patch: What I'm expecting:
what I'm actually getting:
here is my tmj
{ "compressionlevel":-1,
"height":256,
"infinite":false,
"layers":[
{
"compression":"",
"data":"REMOVED DUE TO GITHUB ISSUE COMMENT LIMIT"
"encoding":"base64",
"height":256,
"id":1,
"name":"canvas",
"opacity":1,
"type":"tilelayer",
"visible":true,
"width":256,
"x":0,
"y":0
},
{
"compression":"",
"data":"REMOVED DUE TO GITHUB ISSUE COMMENT LIMIT",
"encoding":"base64",
"height":256,
"id":5,
"name":"behind player",
"opacity":1,
"type":"tilelayer",
"visible":true,
"width":256,
"x":0,
"y":0
},
{
"compression":"",
"data":"REMOVED DUE TO GITHUB ISSUE COMMENT LIMIT",
"encoding":"base64",
"height":256,
"id":3,
"name":"infront of player",
"opacity":1,
"properties":[
{
"name":"type",
"type":"string",
"value":"above"
}],
"type":"tilelayer",
"visible":true,
"width":256,
"x":0,
"y":0
}],
"nextlayerid":9,
"nextobjectid":19,
"orientation":"orthogonal",
"renderorder":"right-down",
"tiledversion":"1.10.2",
"tileheight":32,
"tilesets":[
{
"firstgid":1,
"source":"tileset\/forest_tiles.tsj"
},
{
"firstgid":257,
"source":"tileset\/dirt_wang.tsj"
}],
"tilewidth":32,
"type":"map",
"version":"1.10",
"width":256
}
multiple tilesets work perfectly with bonfire. The bonfire examples use it, and I also use multiple tilesets in my game, if you want to check it for reference: https://github.com/aruhant/rpg
i should have been clearer I'm looking to use multiple tilesets in the same map, I couldn't see an example of that in your code base, Although i found an example, in @RafaelBarbosatec turn_game
https://github.com/RafaelBarbosatec/turn_game/blob/main/assets/images/map/map1.tmj
our tilesets are declared differently in our tmj's.
Yes, at this project is different because the tileset was embedded. At .JSON file that you sent us, it's right. It's must work well. It's strange not working for you. Take a look this example:
Hi @baconjuggling ! Were you able to resolve this issue?
How can we help?
How do I make a map using multiple tilesets? when I use a map using multiple tilesets, the game does not display the map like the editor does. all tiles from the 2nd tileset are being replaced by tiles in the first tileset.
Is there a way to do this properly, or should i just make a single giant tileset?