RafaelBarbosatec / bonfire

(RPG maker) Create RPG-style or similar games more simply with Flame.
https://bonfire-engine.github.io
MIT License
1.22k stars 188 forks source link

When camera or player does not move, enemy's position is not reflected in MiniMap #517

Closed nyuntaka closed 4 months ago

nyuntaka commented 4 months ago

What happened?

https://github.com/RafaelBarbosatec/bonfire/assets/14065274/3c2f72b0-b3f3-4190-a180-00472102c7b8

When camera or player does not move, enemy's position is not reflected in MiniMap. It will be reflected the moment the player moves.

Note: componentsRender is also not called

Steps to reproduce?

1. Open the "Bonfire Example".
https://bonfire-engine.github.io/#/doc/examples?id=bonfire-example

2. Select the "Map by tiled" in "Mini games".

3. Move the player closer to an enemy.

4. Look at the Mini map.

*In addition to the sample, I also checked my own code.

What did you expect to happen?

When an enemy moves, reflect its position on the Mini map.

Bonfire version

3.9.0

Relevant log output

No response

RafaelBarbosatec commented 4 months ago

fixed in version 3.9.2

nyuntaka commented 4 months ago

I was able to confirm that it was fixed. Thank you very much.