When camera or player does not move, enemy's position is not reflected in MiniMap.
It will be reflected the moment the player moves.
Note: componentsRender is also not called
Steps to reproduce?
1. Open the "Bonfire Example".
https://bonfire-engine.github.io/#/doc/examples?id=bonfire-example
2. Select the "Map by tiled" in "Mini games".
3. Move the player closer to an enemy.
4. Look at the Mini map.
*In addition to the sample, I also checked my own code.
What did you expect to happen?
When an enemy moves, reflect its position on the Mini map.
What happened?
https://github.com/RafaelBarbosatec/bonfire/assets/14065274/3c2f72b0-b3f3-4190-a180-00472102c7b8
When camera or player does not move, enemy's position is not reflected in MiniMap. It will be reflected the moment the player moves.
Note: componentsRender is also not called
Steps to reproduce?
What did you expect to happen?
When an enemy moves, reflect its position on the Mini map.
Bonfire version
3.9.0
Relevant log output
No response