Raffaello / threedangles

3D triangles software rendering engine from scratch
MIT License
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pineda filling triangle not covering all pixels always #19

Open Raffaello opened 2 years ago

Raffaello commented 2 years ago

there is an error probably related to area =0 or those pixels on 1 of the edges of the triangle that are not covered properly.

(eg: with mountains filled all white no lights, it is noticeable moving around some not full filled triangle, black dots)

Raffaello commented 2 years ago

can be noted from this screenshot for eg: vertex-coloring