Open StephenHodgson opened 3 months ago
@StephenHodgson did you start implementing WebSockets by any chance? Also, I saw the speech-to-speech model in your 3.0.0 draft, but there is no support yet, correct?
Yes I was already doing this for the unity package and was considering porting it once done
@StephenHodgson I couldn't find any previous WebSocket implementation in your Unity repo. As I needed it, I implemented it for the DotNet version here: ocinon/ElevenLabs-DotNet@93457e124ed0397bf3532c6fd2b62c9188406d41
It extends the client slightly and tries to pick up the same patterns the repo used before. It lacks proxy support and tests. If you have any notes, let me know.
@StephenHodgson I couldn't find any previous WebSocket implementation in your Unity repo. As I needed it, I implemented it for the DotNet version here: ocinon/ElevenLabs-DotNet@93457e1
It extends the client slightly and tries to pick up the same patterns the repo used before. It lacks proxy support and tests. If you have any notes, let me know.
Feel free to open a pull request!
Only feedback is to rebase on the development branch
Support websockets for text to speech
ElevenLabs-DotNet-Proxy should also support forwarding websockets connections