When we use StreamTextToSpeechAsync, there's a 1-2 second freeze before the function completes. Output files appear to be corrupted in an odd way; my guess is that it's repeatedly adding the start of the clip to the current sample each time it tries adding samples to the file, or something. (Uploaded a zip because I can't drop an OGG file here)
When we use StreamTextToSpeechAsync, there's a 1-2 second freeze before the function completes. Output files appear to be corrupted in an odd way; my guess is that it's repeatedly adding the start of the clip to the current sample each time it tries adding samples to the file, or something. (Uploaded a zip because I can't drop an OGG file here)
Xbsf2fnZ6UyraXbmZyds.ogg.zip