RagnarokResearchLab / ragnarokresearchlab.github.io

Documentation that covers the technical aspects of Ragnarok Online
https://ragnarokresearchlab.github.io
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Research mystery "data" bytes inside the keyframed Renewal RSM animations #101

Open rdw-software opened 10 months ago

rdw-software commented 10 months ago

Renewal RSM files (2.2 and 2.3) feature per-mesh keyframed animations, all of which include an unaccounted float member. Tokei calls this field "data" and writes that they're unused. While I can easily believe that, the values don't seem to be random (i.e., it might not be garbage bytes). So to make sure that these fields are nonsense and can safely be discarded, a few more steps would be in order: