A new utility method named 'PromptClientInput' has been added in the Utilities.cs file. This method accepts client, prompt, and validator as inputs and allows taking action based on client responses. Included subscription and unsubscription to the 'ClientMessaged' game event, and handling of cancellation token to control the execution flow.
A new utility method named 'PromptClientInput' has been added in the Utilities.cs file. This method accepts client, prompt, and validator as inputs and allows taking action based on client responses. Included subscription and unsubscription to the 'ClientMessaged' game event, and handling of cancellation token to control the execution flow.