RaiderIO / raiderio-addon

RaiderIO AddOn
https://raider.io/addon
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lua error #134

Closed KirbyV2 closed 4 years ago

KirbyV2 commented 4 years ago

Message: Interface\FrameXML\UnitFrame.lua:458: Usage: GameTooltip:SetUnit("unit"[, hideStatus]) Time: Sun Aug 2 17:42:12 2020 Count: 1 Stack: Interface\FrameXML\UnitFrame.lua:458: Usage: GameTooltip:SetUnit("unit"[, hideStatus]) [string "=[C]"]: in function SetUnit' [string "@Interface\FrameXML\UnitFrame.lua"]:458: in functionUnitFrame_UpdateTooltip' [string "@Interface\FrameXML\UnitFrame.lua"]:448: in function oe' [string "@Interface\AddOns\RaiderIO\core.lua"]:2000: in function <Interface\AddOns\RaiderIO\core.lua:1974> [string "@Interface\AddOns\RaiderIO\core.lua"]:2054: in function <Interface\AddOns\RaiderIO\core.lua:2051> [string "@Interface\AddOns\RaiderIO\core.lua"]:2299: in function?' [string "@Interface\AddOns\RaiderIO\core.lua"]:3201: in function <Interface\AddOns\RaiderIO\core.lua:3201>

Locals: (temporary) = GameTooltip { 0 = ItemTooltip = { } SetHyperlink = defined =[C]:-1 SetGuildBankItem = defined =[C]:-1 hasMoney = 1 icon = { } MAScaled = 0.700000 TopOverlay = { } default = 1 MAMover = TooltipMover { } SetLootItem = defined =[C]:-1 SetQuestItem = defined =[C]:-1 numMoneyFrames = 1 SetRecipeReagentItem = defined =[C]:-1 SetBuybackItem = defined =[C]:-1 shoppingTooltips =

{ } SetMerchantItem = defined =[C]:-1 SetQuestLogItem = defined =[C]:-1 BottomOverlay = { } SetTradePlayerItem = defined =[C]:-1 SetSendMailItem = defined =[C]:-1 updateTooltip = 0.058000 SetInventoryItem = defined =[C]:-1 __tamedCounts = false comparing = false SetLootRollItem = defined =[C]:-1 CIMI_tooltipWritten = false SetBagItem = defined =[C]:-1 needsReset = true SetInboxItem = defined =[C]:-1 SetTradeTargetItem = defined =[C]:-1 SetCurrencyToken = defined @Interface\AddOns\Altoholic\Tooltip.lua:700 SetRecipeResultItem = defined =[C]:-1 } (temporary) = nil (*temporary) = nil

Vladinator commented 4 years ago

It looks like an unit was attempted to be set (when the tooltip was being updated) but there was no unit and it all crashed. Makes sense. Now since we did update the whole code base recently, we just have to assume that this was fixed in that upgrade, but do let me know if this happens again with the latest version. Thanks for the report.