RailKill / the-fat-hand

Game for #minijam88. Born with a fat hand, you solve physics-based puzzles with one cute little punch at a time.
GNU General Public License v3.0
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Reorganize file structure #1

Closed RailKill closed 3 years ago

RailKill commented 3 years ago

Scenes are currently scattered across various folders unlike the script folder which consolidate all .gd files in one place. It would be more organized if it followed the following structure:

/models
  /characters
  /props
/scenes
  /characters
  /props
  /levels
  /ui
/sounds
  /characters
  /ui

... and so on

The models folder should contain only the .glb model files and corresponding materials. Basically, each top-level folder should contain only files of a specific type, and only from thereon should it be separated by function or category.

RailKill commented 3 years ago

I've restructured the files according to Godot's suggestion on project organization.