egui development is sponsored by Rerun, a startup building an SDK for visualizing streams of multimodal data.
egui changelog
The hit test logic (what is the user clicking on?) has been completely rewritten, and should now be much more accurate and helpful.
The hit test and interaction logic is run at the start of the frame, using the widgets rects from the previous frame, but the latest mouse coordinates.
It enabled getting a Response for a widget before creating it using Context::read_response.
This will in the future unlock more powerful widget styling options.
The new hit test also allows clicking slightly outside a button and still hit it, improving the support for touch screens.
The menus have also been improved so that they both act and feel better, with no change in API.
Included in this is much nicer looking shadows, supporting an offset.
⚠️ BREAKING
Response::clicked* and Response::dragged* may lock the Context, so don't call it from a Context-locking closure.
Response::clicked_by will no longer be true if clicked with keyboard. Use Response::clicked instead.
Hide shortcut text on zoom buttons if zoom_with_keyboard is false #4262
🔧 Changed
Don't apply a clip rect to the contents of an Area or Window#4258
0.27.0 - 2024-03-26 - Nicer menus and new hit test logic
The hit test logic (what is the user clicking on?) has been completely rewritten, and should now be much more accurate and helpful.
The hit test and interaction logic is run at the start of the frame, using the widgets rects from the previous frame, but the latest mouse coordinates.
It enabled getting a Response for a widget before creating it using Context::read_response.
This will in the future unlock more powerful widget styling options.
The new hit test also allows clicking slightly outside a button and still hit it, improving the support for touch screens.
The menus have also been improved so that they both act and feel better, with no change in API.
Included in this is much nicer looking shadows, supporting an offset.
⚠️ BREAKING
Response::clicked* and Response::dragged* may lock the Context, so don't call it from a Context-locking closure.
Response::clicked_by will no longer be true if clicked with keyboard. Use Response::clicked instead.
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Bumps eframe from 0.26.2 to 0.27.1.
Release notes
Sourced from eframe's releases.
... (truncated)
Changelog
Sourced from eframe's changelog.
... (truncated)
Commits
929e337
Release 0.27.1 - Bug fixes for shadows and touch input555f64d
Hide shortcut text on zoom buttons ifzoom_with_keyboard
is false (#4262)f7ea6dc
Add web support forzoom_factor
(#4260)2b75e38
Web: repaint if the#hash
in the URL changes (#4261)fdcc9ea
Don't apply a clip rect to the contents of anArea
orWindow
(#4258)fbccd9c
Fix touch-and-hold to open context menu (#4249)3c029a4
FixContext::repaint_causes
returning no causes (#4248)bc5ce77
FixInputState::any_touches
and addInputState::has_touch_screen
(#4247)a15e6c2
Prevent visual glitch when shadow blur width is very high (#4245)947b581
Fix visual glitch on the right side of highly rounded rectangles (#4244)Dependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting
@dependabot rebase
.Dependabot commands and options
You can trigger Dependabot actions by commenting on this PR: - `@dependabot rebase` will rebase this PR - `@dependabot recreate` will recreate this PR, overwriting any edits that have been made to it - `@dependabot merge` will merge this PR after your CI passes on it - `@dependabot squash and merge` will squash and merge this PR after your CI passes on it - `@dependabot cancel merge` will cancel a previously requested merge and block automerging - `@dependabot reopen` will reopen this PR if it is closed - `@dependabot close` will close this PR and stop Dependabot recreating it. You can achieve the same result by closing it manually - `@dependabot show