Closed RSwoop closed 1 month ago
Apparently LivingHurtEvent doesn't trigger on the client side when on multiplayer
I fixed all the events that didn't work in my fork and made some changes to some of the intensity calculation logic https://github.com/allanf181/minegasm/commit/576d6c372ba7c978474541621ccea044fed22039
Thanks!
Apparently LivingHurtEvent doesn't trigger on the client side when on multiplayer