There's a bug in the competitive plugin where the XP history is tied to a client index (basically "the order in which players joined the server"), and not the steamid. So if more than 1 player drop from the server, the XP will be restored in unpredictable way depending on their re-join order.
There's a bug in the competitive plugin where the XP history is tied to a client index (basically "the order in which players joined the server"), and not the steamid. So if more than 1 player drop from the server, the XP will be restored in unpredictable way depending on their re-join order.