Open 382kB opened 2 weeks ago
This may be the fault of VBA-M's auto-blend. Instead of replicating flickering sprites on purpose for transparencies on the GBA screen, this emu will blend them together by default. Nice on F-Zero because GBA.Emu has no frame blend modes, but bad on edge cases.
I tested this and the sprite is blinking fine for me. Check to make sure you aren't running at 1/2 the target frame rate as that will break flicking effects. Also I haven't forgotten about implementing an inter-frame blending mode but my plan it to make it a pre-processing shader so there's no CPU overhead and allow it to work on every emulated system in a generic way.
Describe the bug
I'm playing "Shin-chan: Aventuras en Cineland" and when my character deals damage to an enemy it becomes invisible instead of blinking.
I use BIOS
Steps to reproduce
Expected behavior
11:40 and 13:03
Relevant log output
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