Rakashazi / emu-ex-plus-alpha

Multi-platform computer & game console emulation system including supporting code (EmuFramework) and core engine (Imagine)
GNU General Public License v3.0
636 stars 151 forks source link

[Feature request]: nes snes md pce libretro options #605

Open soundsnow opened 1 year ago

soundsnow commented 1 year ago

Describe the feature

Emulation Hacks has already been posted and will not be reposted here I don't know which options are useful, so I post all of them

Add screenshots

No response

soundsnow commented 1 year ago
nes "fceumm_region", "Region", NULL, "Force core to use NTSC, PAL or Dendy region timings.", NULL, "system", "Auto", NULL }, "NTSC", NULL }, "PAL", NULL }, "Dendy", NULL }, NULL, NULL }, }, "Auto", }, "fceumm_game_genie", "Game Genie Add-On (Restart Required)", NULL, "Enable emulation of a Game Genie add-on cartridge, allowing cheat codes to be entered when launching games. The Game Genie ROM file 'gamegenie.nes' must be present in the frontend's system directory. Does not apply to FDS or arcade content.", NULL, "system", "disabled", NULL }, "enabled", NULL }, NULL, NULL }, }, "disabled", }, "fceumm_show_adv_system_options", "Show Advanced System Options", NULL, "Show advanced system options and tweaks.", NULL, NULL, "disabled", NULL }, "enabled", NULL }, NULL, NULL }, }, "disabled" }, "fceumm_show_adv_sound_options", "Show Advanced Sound Options", NULL, "Show advanced sound options and tweaks.", NULL, NULL, "disabled", NULL }, "enabled", NULL }, NULL, NULL }, }, "disabled" }, "fceumm_aspect", "Aspect Ratio", NULL, "Choose preferred aspect ratio.", NULL, "video", "8:7 PAR", NULL }, "4:3", NULL }, "PP", "Pixel Perfect" }, NULL, NULL }, }, "8:7 PAR", }, #ifdef PSP /* overscan options */ "fceumm_overscan", "Crop Overscan", NULL, "Removes 8 pixel overscan from all sides of the screen.", NULL, "video", "enabled", NULL }, "disabled", NULL }, NULL, NULL }, }, "enabled", }, #else "fceumm_overscan_h", "Crop Horizontal Overscan", NULL, "Removes 8 pixels from left and right sides of the screen to simulate overscan seen on standard CRT televisions.", NULL, "video", "disabled", NULL }, "enabled", NULL }, NULL, NULL }, }, "disabled", }, "fceumm_overscan_v", "Crop Vertical Overscan", NULL, "Removes 8 pixels from the top and bottom of the screen to simulate overscan seen on standard CRT televisions.", NULL, "video", "disabled", NULL }, "enabled", NULL }, NULL, NULL }, }, "enabled", }, #endif /* overscan options */ "fceumm_palette", "Color Palette", NULL, "Choose from pre-generated palettes, a custom 64x3 palette from file or raw format (needs to use a nes-decoder shader).", NULL, "video", "default", "Default" }, "asqrealc", "AspiringSquire's Real" }, "nintendo-vc", "Nintendo Virtual Console" }, "rgb", "Nintendo RGB PPU" }, "yuv-v3", "FBX's YUV-V3" }, "unsaturated-final", "FBX's Unsaturated-Final" }, "sony-cxa2025as-us", "Sony CXA2025AS US" }, "pal", "PAL" }, "bmf-final2", "BMF's Final 2" }, "bmf-final3", "BMF's Final 3" }, "smooth-fbx", "FBX's Smooth" }, "composite-direct-fbx", "FBX's Composite Direct" }, "pvm-style-d93-fbx", "FBX's PVM Style D93" }, "ntsc-hardware-fbx", "FBX's NTSC Hardware" }, "nes-classic-fbx-fs", "FBX's NES Classic (fixed)" }, "nescap", "RGBSource's NESCAP" }, "wavebeam", "nakedarthur's Wavebeam" }, "digital-prime-fbx", "FBX's Digital Prime" }, "magnum-fbx", "FBX's Magnum" }, "smooth-v2-fbx", "FBX's Smooth V2" }, "nes-classic-fbx", "FBX's NES Classic" }, "raw", "Raw" }, "custom", "Custom" }, NULL, NULL }, }, "default", }, #ifdef HAVE_NTSC_FILTER "fceumm_ntsc_filter", "NTSC Filter", NULL, "Blargg's NTSC filters are used to replicate RF, Composite, S-Video, and RGB cable signals.", NULL, "video", "disabled", NULL }, "composite", "Composite" }, "svideo", "S-Video" }, "rgb", "RGB" }, "monochrome", "Monochrome" }, NULL, NULL }, }, "disabled" }, #endif "fceumm_sndquality", "Sound Quality", NULL, "Enable higher quality sound. Increases performance requirements.", NULL, "audio", "Low", NULL }, "High", NULL }, "Very High", NULL }, NULL, NULL }, }, "Low", }, "fceumm_sndlowpass", "Audio RF Filter", NULL, "Apply a low pass audio filter to simulate the 'muted' sound of the NES when connected to a television via the RF modulator.", NULL, "audio", "disabled", NULL }, "enabled", NULL }, NULL, NULL }, }, "disabled", }, "fceumm_sndstereodelay", "Stereo Sound Effect", NULL, "Enable a fake stereo sound effect by delaying the right audio channel when upmixing the mono signal output from the NES.", NULL, "audio", "disabled", NULL }, "01_ms_delay", "1ms Delay" }, "02_ms_delay", "2ms Delay" }, "03_ms_delay", "3ms Delay" }, "04_ms_delay", "4ms Delay" }, "05_ms_delay", "5ms Delay" }, "06_ms_delay", "6ms Delay" }, "07_ms_delay", "7ms Delay" }, "08_ms_delay", "8ms Delay" }, "09_ms_delay", "9ms Delay" }, "10_ms_delay", "10ms Delay" }, "11_ms_delay", "11ms Delay" }, "12_ms_delay", "12ms Delay" }, "13_ms_delay", "13ms Delay" }, "14_ms_delay", "14ms Delay" }, "15_ms_delay", "15ms Delay (Default)" }, "16_ms_delay", "16ms Delay" }, "17_ms_delay", "17ms Delay" }, "18_ms_delay", "18ms Delay" }, "19_ms_delay", "19ms Delay" }, "20_ms_delay", "20ms Delay" }, "21_ms_delay", "21ms Delay" }, "22_ms_delay", "22ms Delay" }, "23_ms_delay", "23ms Delay" }, "24_ms_delay", "24ms Delay" }, "25_ms_delay", "25ms Delay" }, "26_ms_delay", "26ms Delay" }, "27_ms_delay", "27ms Delay" }, "28_ms_delay", "28ms Delay" }, "29_ms_delay", "29ms Delay" }, "30_ms_delay", "30ms Delay" }, "31_ms_delay", "31ms Delay" }, "32_ms_delay", "32ms Delay" }, NULL, NULL }, }, "disabled", }, "fceumm_swapduty", "Swap Audio Duty Cycles", "Swap Duty Cycles", "Simulates the sound from famiclones that have the pulse wave channels duty cycle bits reversed.", NULL, "audio", "disabled", NULL }, "enabled", NULL }, NULL, NULL }, }, "disabled", }, "fceumm_sndvolume", "Master Volume", NULL, "Change master volume level.", NULL, "audio", "0", "0%" }, "1", "10%" }, "2", "20%" }, "3", "30%" }, "4", "40%" }, "5", "50%" }, "6", "60%" }, "7", "70%" }, "8", "80%" }, "9", "90%" }, "10", "100%" }, NULL, NULL }, }, "7", }, "fceumm_apu_1", "Audio Channel 1 (Square 1)", "Channel 1 (Square 1)", "Enables or disables pulse wave generator audio output 1.", NULL, "audio", "enabled", NULL }, "disabled", NULL }, NULL, NULL }, }, "enabled", }, "fceumm_apu_2", "Audio Channel 2 (Square 2)", "Channel 2 (Square 2)", "Enables or disables pulse wave generator audio output 2.", NULL, "audio", "enabled", NULL }, "disabled", NULL }, NULL, NULL }, }, "enabled", }, "fceumm_apu_3", "Audio Channel 3 (Triangle)", "Channel 3 (Triangle)", "Enables or disables triangle wave generator audio output.", NULL, "audio", "enabled", NULL }, "disabled", NULL }, NULL, NULL }, }, "enabled", }, "fceumm_apu_4", "Audio Channel 4 (Noise)", "Channel 4 (Noise)", "Enables or disables noise generator audio output.", NULL, "audio", "enabled", NULL }, "disabled", NULL }, NULL, NULL }, }, "enabled", }, "fceumm_apu_5", "Audio Channel 5 (PCM)", "Channel 5 (PCM)", "Enables or disables delta modulation channel audio output.", NULL, "audio", "enabled", NULL }, "disabled", NULL }, NULL, NULL }, }, "enabled", }, "fceumm_turbo_enable", "Turbo Enable", NULL, "Enables or disables turbo buttons.", NULL, "input", "None", NULL }, "Player 1", NULL }, "Player 2", NULL }, "Both", NULL }, NULL, NULL }, }, "None", }, "fceumm_turbo_delay", "Turbo Delay (in frames)", NULL, "Repeat rate of turbo buttons in frames.", NULL, "input", "1", NULL }, "2", NULL }, "3", NULL }, "5", NULL }, "10", NULL }, "15", NULL }, "30", NULL }, "60", NULL }, NULL, NULL }, }, "3", }, "fceumm_zapper_mode", "Zapper Mode", NULL, "Selects device to use for Zapper games.", NULL, "input", "lightgun", "Light gun" }, "touchscreen", "Touchscreen" }, "mouse", "Mouse" }, NULL, NULL }, }, "lightgun", }, "fceumm_show_crosshair", "Show Zapper Crosshair", NULL, "Shows or hides on-screen crosshairs when using a Zapper.", NULL, "input", "enabled", NULL }, "disabled", NULL }, NULL, NULL }, }, "enabled", }, "fceumm_zapper_tolerance", "Zapper Tolerance", NULL, "Sets how many pixels from target area is on target.", NULL, "input", "0", NULL }, "1", NULL }, "2", NULL }, "3", NULL }, "4", NULL }, "5", NULL }, "6", NULL }, "7", NULL }, "8", NULL }, "9", NULL }, "10", NULL }, "11", NULL }, "12", NULL }, "13", NULL }, "14", NULL }, "15", NULL }, "16", NULL }, "17", NULL }, "18", NULL }, "19", NULL }, "20", NULL }, NULL, NULL }, }, "6", }, "fceumm_zapper_trigger", "Invert Zapper Trigger Signal", NULL, "Inverts trigger logic when using a Zapper. Disabling it resembles original hardware behavior.", NULL, "input", { { "enabled", NULL }, { "disabled", NULL }, { NULL, NULL }, }, "enabled", }, "fceumm_zapper_sensor", "Invert Zapper Sensor Signal", NULL, "Inverts sensor logic when using a Zapper (Sequential Targets Light gun mode only). Disabling it resembles original NES/FC hardware behavior.", NULL, "input", { { "enabled", NULL }, { "disabled", NULL }, { NULL, NULL }, }, "enabled", }, "fceumm_up_down_allowed", "Allow Opposing Directions", NULL, "Allows simultaneous UP+DOWN or LEFT+RIGHT button combinations, which can create different effects in some games.", NULL, "input", "disabled", NULL }, "enabled", NULL }, NULL, NULL }, }, "disabled", },
soundsnow commented 1 year ago
pce "pce_palette", "Color Palette", NULL, "Composite tries to recreate the original console output and can show more details in some games.", NULL, "video", "RGB", NULL }, "Composite", NULL }, NULL, NULL}, }, "RGB" }, "pce_aspect_ratio", "Aspect Ratio", NULL, "Choose the preferred content aspect ratio. This will only apply when RetroArch's aspect ratio is set to 'Core provided' in the Video settings.", NULL, "video", "auto", "Auto" }, "6:5", NULL }, "4:3", NULL }, "uncorrected", "Uncorrected" }, NULL, NULL}, }, "auto" }, "pce_scaling", "Resolution Scaling", NULL, "'Auto' will allow the resolution to change. 'Low Resolution' can crush pixels. 'High Resolution' will stay on the maximum width.", NULL, "video", "auto", "Auto" }, "lores", "Low Resolution" }, "hires", "High Resolution" }, NULL, NULL}, }, "auto" }, "pce_hires_blend", "High Resolution Blending Strength", NULL, "Blend pixels together when in High Resolution mode. Higher values will blur the picture more.", NULL, "video", "disabled", NULL }, "1", NULL }, "2", NULL }, "3", NULL }, "4", NULL }, "5", NULL }, "6", NULL }, "7", NULL }, "8", NULL }, NULL, NULL}, }, "disabled" }, "pce_h_overscan", "Show Horizontal Overscan", NULL, "'Auto' will try to adapt to games, cropping empty areas.", NULL, "video", "auto", "Auto" }, "disabled", NULL }, "enabled", NULL }, NULL, NULL}, }, "auto" }, "pce_initial_scanline", "Initial Scanline", NULL, "First rendered scanline. Higher values will crop the top of the image.", NULL, "video", "0", NULL }, "1", NULL }, "2", NULL }, "3", "3 (Default)" }, "4", NULL }, "5", NULL }, "6", NULL }, "7", NULL }, "8", NULL }, "9", NULL }, "10", NULL }, "11", NULL }, "12", NULL }, "13", NULL }, "14", NULL }, "15", NULL }, "16", NULL }, "17", NULL }, "18", NULL }, "19", NULL }, "20", NULL }, "21", NULL }, "22", NULL }, "23", NULL }, "24", NULL }, "25", NULL }, "26", NULL }, "27", NULL }, "28", NULL }, "29", NULL }, "30", NULL }, "31", NULL }, "32", NULL }, "33", NULL }, "34", NULL }, "35", NULL }, "36", NULL }, "37", NULL }, "38", NULL }, "39", NULL }, "40", NULL }, NULL, NULL}, }, "3" }, "pce_last_scanline", "Last Scanline", NULL, "Last rendered scanline. Lower values will crop the bottom of the image.", NULL, "video", "208", NULL }, "209", NULL }, "210", NULL }, "211", NULL }, "212", NULL }, "213", NULL }, "214", NULL }, "215", NULL }, "216", NULL }, "217", NULL }, "218", NULL }, "219", NULL }, "220", NULL }, "221", NULL }, "222", NULL }, "223", NULL }, "224", NULL }, "225", NULL }, "226", NULL }, "227", NULL }, "228", NULL }, "229", NULL }, "230", NULL }, "231", NULL }, "232", NULL }, "233", NULL }, "234", NULL }, "235", NULL }, "236", NULL }, "237", NULL }, "238", NULL }, "239", NULL }, "240", NULL }, "241", NULL }, "242", "242 (Default)" }, NULL, NULL}, }, "242" }, "pce_psgrevision", "PSG Audio Chip (Restart Required)", NULL, "HuC6280 represents the original PC Engine, HuC6280A the SuperGrafx and CoreGrafx I.", NULL, "audio", "HuC6280", NULL }, "HuC6280A", NULL }, "auto", "Auto" }, NULL, NULL}, }, "HuC6280A" }, "pce_resamp_quality", "Owl Resampler Quality", NULL, "Higher values give better signal-to-noise ratio and preservation of higher frequencies but increase the computation cost and may cause higher latency and clipping if the volume is set too high.", NULL, "audio", "0", NULL }, "1", NULL }, "2", NULL }, "3", "3 (Default)" }, "4", NULL }, "5", NULL }, "6", NULL }, NULL, NULL}, }, "3" }, "pce_mouse_sensitivity", "Mouse Sensitivity", NULL, "Higher values will make the mouse cursor move faster.", NULL, "input", "0.125", NULL }, "0.250", NULL }, "0.375", NULL }, "0.500", NULL }, "0.625", NULL }, "0.750", NULL }, "0.875", NULL }, "1.000", NULL }, "1.125", NULL }, "1.25", NULL }, "1.50", NULL }, "1.75", NULL }, "2.00", NULL }, "2.25", NULL }, "2.50", NULL }, "2.75", NULL }, "3.00", NULL }, "3.25", NULL }, "3.50", NULL }, "3.75", NULL }, "4.00", NULL }, "4.25", NULL }, "4.50", NULL }, "4.75", NULL }, "5.00", NULL }, NULL, NULL}, }, "1.25" }, "pce_up_down_allowed", "Allow Opposing Directions", NULL, "Enabling this will allow pressing / quickly alternating / holding both left and right (or up and down) directions at the same time. This may cause movement-based glitches.", NULL, "input", "disabled", NULL }, "enabled", NULL }, NULL, NULL}, }, "disabled" }, "pce_disable_softreset", "Disable Soft Reset (RUN+SELECT)", NULL, "When RUN and SELECT are pressed simultaneously, disable both buttons temporarily instead of resetting.", NULL, "input", "disabled", NULL }, "enabled", NULL }, NULL, NULL}, }, "disabled" }, "pce_multitap", "Multitap 5-port Controller", NULL, "Enable up to 5-player multitap emulation. Disabling this is only needed in some cases (e.g. Cho Aniki).", NULL, "input", "enabled", NULL }, "disabled", NULL }, NULL, NULL}, }, "enabled" }, "pce_show_advanced_input_settings", "Show Advanced Input/Turbo Settings", NULL, "Show Multitap, Mouse, Turbo Buttons and advanced parameters. NOTE: You need to go back in game and re-enter the menu to refresh the list.", NULL, NULL, "enabled", NULL }, "disabled", NULL }, NULL, NULL}, }, "disabled" }, "pce_Turbo_Toggling", "Turbo Hotkey Mode", NULL, "Enable turbo buttons. Hotkeys (buttons III and IV) can behave as either toggle switches or dedicated (hold to use) turbo buttons.", NULL, "input", "disabled", NULL }, "toggle", "Toggle" }, "always", "Dedicated" }, NULL, NULL}, }, "disabled" }, "pce_turbo_toggle_hotkey", "Alternate Turbo Hotkey", NULL, "Assign RetroPad's L3/R3 buttons as turbo hotkeys instead of buttons III and IV. Works only in 'Toggle' mode and only as long as nothing is assigned to the L3/R3 buttons. You can avoid remapping buttons III and IV when switching to 6-button controller mode with this.", NULL, "input", "disabled", NULL }, "enabled", NULL }, NULL, NULL}, }, "disabled" }, "pce_Turbo_Delay", "Turbo Speed", NULL, "Choose how fast button presses are repeated.", NULL, "input", "Fast", NULL }, "Medium", NULL }, "Slow", NULL }, NULL, NULL}, }, "Fast" }, "pce_p0_turbo_I_enable", "P1 Turbo I", NULL, NULL, NULL, "input", "disabled", NULL }, "enabled", NULL }, NULL, NULL}, }, "disabled" }, "pce_p0_turbo_II_enable", "P1 Turbo II", NULL, NULL, NULL, "input", "disabled", NULL }, "enabled", NULL }, NULL, NULL}, }, "disabled" }, "pce_p1_turbo_I_enable", "P2 Turbo I", NULL, NULL, NULL, "input", "disabled", NULL }, "enabled", NULL }, NULL, NULL}, }, "disabled" }, "pce_p1_turbo_II_enable", "P2 Turbo II", NULL, NULL, NULL, "input", "disabled", NULL }, "enabled", NULL }, NULL, NULL}, }, "disabled" }, "pce_p2_turbo_I_enable", "P3 Turbo I", NULL, NULL, NULL, "input", "disabled", NULL }, "enabled", NULL }, NULL, NULL}, }, "disabled" }, "pce_p2_turbo_II_enable", "P3 Turbo II", NULL, NULL, NULL, "input", "disabled", NULL }, "enabled", NULL }, NULL, NULL}, }, "disabled" }, "pce_p3_turbo_I_enable", "P4 Turbo I", NULL, NULL, NULL, "input", "disabled", NULL }, "enabled", NULL }, NULL, NULL}, }, "disabled" }, "pce_p3_turbo_II_enable", "P4 Turbo II", NULL, NULL, NULL, "input", "disabled", NULL }, "enabled", NULL }, NULL, NULL}, }, "disabled" }, "pce_p4_turbo_I_enable", "P5 Turbo I", NULL, NULL, NULL, "input", "disabled", NULL }, "enabled", NULL }, NULL, NULL}, }, "disabled" }, "pce_p4_turbo_II_enable", "P5 Turbo II", NULL, NULL, NULL, "input", "disabled", NULL }, "enabled", NULL }, NULL, NULL}, }, "disabled" }, "pce_cdimagecache", "CD Image Cache (Restart Required)", NULL, "Load the complete image into memory at startup. Can potentially decrease loading times at the cost of an increased startup time.", NULL, "cd", "disabled", NULL }, "enabled", NULL }, NULL, NULL}, }, "disabled" }, "pce_cdbios", "CD Bios (Restart Required)", NULL, "Most games can run on 'System Card 3'. 'Games Express' is needed for several unlicensed games.", NULL, "cd", "Games Express", NULL }, "System Card 1", NULL }, "System Card 2", NULL }, "System Card 3", NULL }, "System Card 2 US", NULL }, "System Card 3 US", NULL }, NULL, NULL}, }, "System Card 3" }, "pce_arcadecard", "Arcade Card (Restart Required)", NULL, "Leave this option enabled to allow enhanced modes of ACD-enhanced SCD games.", NULL, "cd", "enabled", NULL }, "disabled", NULL }, NULL, NULL}, }, "enabled" }, "pce_cdspeed", "(CD) CD Speed", "CD Speed", "Higher values enable faster loading times but can cause issues with a couple of games.", NULL, "cd", "1", NULL }, "2", NULL }, "4", NULL }, "8", NULL }, NULL, NULL}, }, "1" }, "pce_adpcmextraprec", "(CD) ADPCM precision", "ADPCM precision", "Full precision of 12-bits for the MSM5205 ADPCM predictor can reduce whining noise during ADPCM playback.", NULL, "cd", "10-bit", NULL }, "12-bit", NULL }, NULL, NULL}, }, "10-bit" }, "pce_adpcmvolume", "(CD) ADPCM Volume %", "ADPCM Volume %", "CD game only. Setting this volume control too high may cause sample clipping.", "Setting this volume control too high may cause sample clipping.", "cd", "0", NULL }, "10", NULL }, "20", NULL }, "30", NULL }, "40", NULL }, "50", NULL }, "60", NULL }, "70", NULL }, "80", NULL }, "90", NULL }, "100", NULL }, "110", NULL }, "120", NULL }, "130", NULL }, "140", NULL }, "150", NULL }, "160", NULL }, "170", NULL }, "180", NULL }, "190", NULL }, "200", NULL }, NULL, NULL}, }, "100" }, "pce_cddavolume", "(CD) CDDA Volume %", "CDDA Volume %", "CD game only. Setting this volume control too high may cause sample clipping.", "Setting this volume control too high may cause sample clipping.", "cd", "0", NULL }, "10", NULL }, "20", NULL }, "30", NULL }, "40", NULL }, "50", NULL }, "60", NULL }, "70", NULL }, "80", NULL }, "90", NULL }, "100", NULL }, "110", NULL }, "120", NULL }, "130", NULL }, "140", NULL }, "150", NULL }, "160", NULL }, "170", NULL }, "180", NULL }, "190", NULL }, "200", NULL }, NULL, NULL}, }, "100" }, "pce_cdpsgvolume", "(CD) CD PSG Volume %", "CD PSG Volume %", "CD game only. Setting this volume control too high may cause sample clipping.", "Setting this volume control too high may cause sample clipping.", "cd", "0", NULL }, "10", NULL }, "20", NULL }, "30", NULL }, "40", NULL }, "50", NULL }, "60", NULL }, "70", NULL }, "80", NULL }, "90", NULL }, "100", NULL }, "110", NULL }, "120", NULL }, "130", NULL }, "140", NULL }, "150", NULL }, "160", NULL }, "170", NULL }, "180", NULL }, "190", NULL }, "200", NULL }, NULL, NULL}, }, "100" },
soundsnow commented 1 year ago
snes "snes9x_region", "Console Region (Reload Core)", NULL, "Specify which region the system is from. 'PAL' is 50hz, 'NTSC' is 60hz. Games will run faster or slower than normal if the incorrect region is selected.", NULL, NULL, "auto", "Auto" }, "ntsc", "NTSC" }, "pal", "PAL" }, NULL, NULL }, }, "auto" }, "snes9x_aspect", "Preferred Aspect Ratio", NULL, "Choose the preferred content aspect ratio. This will only apply when RetroArch's aspect ratio is set to 'Core provided' in the Video settings.", NULL, NULL, "4:3", NULL }, "4:3 scaled", "4:3 (Preserved)" }, "uncorrected", "Uncorrected" }, "auto", "Auto" }, "ntsc", "NTSC" }, "pal", "PAL" }, NULL, NULL }, }, "4:3" }, "snes9x_overscan", "Crop Overscan", NULL, "Remove the borders at the top and bottom of the screen, typically unused by games and hidden by the bezel of a standard-definition television. 'Auto' will attempt to detect and crop the ~8 pixel overscan based on the current content.", NULL, NULL, "enabled", "~8 Pixels"}, "12_pixels", "12 Pixels" }, "16_pixels", "16 Pixels" }, "auto", "Auto (~8 Pixels)" }, "disabled", NULL }, NULL, NULL }, }, "enabled" }, "snes9x_hires_blend", "Hi-Res Blending", NULL, "Blend adjacent pixels when game switches to hi-res mode (512x448). Required for certain games that use hi-res mode to produce transparency effects (Kirby's Dream Land, Jurassic Park...).", NULL, NULL, "disabled", NULL }, "merge", "Merge" }, "blur", "Blur" }, NULL, NULL }, }, "disabled" }, "snes9x_blargg", "Blargg NTSC Filter", NULL, "Apply a video filter to mimic various NTSC TV signals.", NULL, NULL, "disabled", NULL }, "monochrome", "Monochrome" }, "rf", "RF" }, "composite", "Composite" }, "s-video", "S-Video" }, "rgb", "RGB" }, NULL, NULL }, }, "disabled" }, "snes9x_audio_interpolation", "Audio Interpolation", NULL, "Apply an audio filter. 'Gaussian' reproduces the bass-heavy sound of the original hardware. 'Cubic' and 'Sinc' are less accurate, and preserve more of the high range.", NULL, NULL, "gaussian", "Gaussian" }, "cubic", "Cubic" }, "sinc", "Sinc" }, "none", "None" }, "linear", "Linear" }, NULL, NULL }, }, "gaussian" }, "snes9x_up_down_allowed", "Allow Opposing Directions", NULL, "Enabling this will allow pressing / quickly alternating / holding both left and right (or up and down) directions at the same time. This may cause movement-based glitches.", NULL, NULL, "disabled", NULL }, "enabled", NULL }, NULL, NULL }, }, "disabled" }, "snes9x_show_lightgun_settings", "Show Light Gun Settings", NULL, "Enable configuration of Super Scope / Justifier / M.A.C.S. rifle input. NOTE: Quick Menu must be toggled for this setting to take effect.", NULL, NULL, "enabled", NULL }, "disabled", NULL }, NULL, NULL }, }, "disabled" }, "snes9x_lightgun_mode", "Light Gun Mode", "Mode", "Use a mouse-controlled 'Light Gun' or 'Touchscreen' input.", NULL, "lightgun", "Lightgun", "Light Gun" }, "Touchscreen", NULL }, NULL, NULL }, }, "Lightgun" }, "snes9x_superscope_reverse_buttons", "Super Scope Reverse Trigger Buttons", NULL, "Swap the positions of the Super Scope 'Fire' and 'Cursor' buttons.", NULL, "lightgun", "disabled", NULL }, "enabled", NULL }, NULL, NULL }, }, "disabled" }, "snes9x_superscope_crosshair", "Super Scope Crosshair", NULL, "Change the crosshair size on screen.", NULL, "lightgun", "0", NULL }, "1", NULL }, "2", NULL }, "3", NULL }, "4", NULL }, "5", NULL }, "6", NULL }, "7", NULL }, "8", NULL }, "9", NULL }, "10", NULL }, "11", NULL }, "12", NULL }, "13", NULL }, "14", NULL }, "15", NULL }, "16", NULL }, NULL, NULL }, }, "2" }, "snes9x_superscope_color", "Super Scope Color", NULL, "Change the crosshair color on screen.", NULL, "lightgun", "White", NULL }, "White (blend)", NULL }, "Red", NULL }, "Red (blend)", NULL }, "Orange", NULL }, "Orange (blend)", NULL }, "Yellow", NULL }, "Yellow (blend)", NULL }, "Green", NULL }, "Green (blend)", NULL }, "Cyan", NULL }, "Cyan (blend)", NULL }, "Sky", NULL }, "Sky (blend)", NULL }, "Blue", NULL }, "Blue (blend)", NULL }, "Violet", NULL }, "Violet (blend)", NULL }, "Pink", NULL }, "Pink (blend)", NULL }, "Purple", NULL }, "Purple (blend)", NULL }, "Black", NULL }, "Black (blend)", NULL }, "25% Grey", NULL }, "25% Grey (blend)", NULL }, "50% Grey", NULL }, "50% Grey (blend)", NULL }, "75% Grey", NULL }, "75% Grey (blend)", NULL }, NULL, NULL }, }, "White" }, "snes9x_justifier1_crosshair", "Justifier 1 Crosshair", NULL, "Change the crosshair size on screen.", NULL, "lightgun", "0", NULL }, "1", NULL }, "2", NULL }, "3", NULL }, "4", NULL }, "5", NULL }, "6", NULL }, "7", NULL }, "8", NULL }, "9", NULL }, "10", NULL }, "11", NULL }, "12", NULL }, "13", NULL }, "14", NULL }, "15", NULL }, "16", NULL }, NULL, NULL }, }, "4" }, "snes9x_justifier1_color", "Justifier 1 Color", NULL, "Change the crosshair color on screen.", NULL, "lightgun", "Blue", NULL }, "Blue (blend)", NULL }, "Violet", NULL }, "Violet (blend)", NULL }, "Pink", NULL }, "Pink (blend)", NULL }, "Purple", NULL }, "Purple (blend)", NULL }, "Black", NULL }, "Black (blend)", NULL }, "25% Grey", NULL }, "25% Grey (blend)", NULL }, "50% Grey", NULL }, "50% Grey (blend)", NULL }, "75% Grey", NULL }, "75% Grey (blend)", NULL }, "White", NULL }, "White (blend)", NULL }, "Red", NULL }, "Red (blend)", NULL }, "Orange", NULL }, "Orange (blend)", NULL }, "Yellow", NULL }, "Yellow (blend)", NULL }, "Green", NULL }, "Green (blend)", NULL }, "Cyan", NULL }, "Cyan (blend)", NULL }, "Sky", NULL }, "Sky (blend)", NULL }, NULL, NULL }, }, "Blue" }, "snes9x_justifier2_crosshair", "Justifier 2 Crosshair", NULL, "Change the crosshair size on screen.", NULL, "lightgun", "0", NULL }, "1", NULL }, "2", NULL }, "3", NULL }, "4", NULL }, "5", NULL }, "6", NULL }, "7", NULL }, "8", NULL }, "9", NULL }, "10", NULL }, "11", NULL }, "12", NULL }, "13", NULL }, "14", NULL }, "15", NULL }, "16", NULL }, NULL, NULL }, }, "4" }, "snes9x_justifier2_color", "Justifier 2 Color", NULL, "Change the crosshair color on screen.", NULL, "lightgun", "Pink", NULL }, "Pink (blend)", NULL }, "Purple", NULL }, "Purple (blend)", NULL }, "Black", NULL }, "Black (blend)", NULL }, "25% Grey", NULL }, "25% Grey (blend)", NULL }, "50% Grey", NULL }, "50% Grey (blend)", NULL }, "75% Grey", NULL }, "75% Grey (blend)", NULL }, "White", NULL }, "White (blend)", NULL }, "Red", NULL }, "Red (blend)", NULL }, "Orange", NULL }, "Orange (blend)", NULL }, "Yellow", NULL }, "Yellow (blend)", NULL }, "Green", NULL }, "Green (blend)", NULL }, "Cyan", NULL }, "Cyan (blend)", NULL }, "Sky", NULL }, "Sky (blend)", NULL }, "Blue", NULL }, "Blue (blend)", NULL }, "Violet", NULL }, "Violet (blend)", NULL }, NULL, NULL }, }, "Pink" }, "snes9x_rifle_crosshair", "M.A.C.S. Rifle Crosshair", NULL, "Change the crosshair size on screen.", NULL, "lightgun", "0", NULL }, "1", NULL }, "2", NULL }, "3", NULL }, "4", NULL }, "5", NULL }, "6", NULL }, "7", NULL }, "8", NULL }, "9", NULL }, "10", NULL }, "11", NULL }, "12", NULL }, "13", NULL }, "14", NULL }, "15", NULL }, "16", NULL }, NULL, NULL }, }, "2" }, "snes9x_rifle_color", "M.A.C.S. Rifle Color", NULL, "Change the crosshair color on screen.", NULL, "lightgun", "White", NULL }, "White (blend)", NULL }, "Red", NULL }, "Red (blend)", NULL }, "Orange", NULL }, "Orange (blend)", NULL }, "Yellow", NULL }, "Yellow (blend)", NULL }, "Green", NULL }, "Green (blend)", NULL }, "Cyan", NULL }, "Cyan (blend)", NULL }, "Sky", NULL }, "Sky (blend)", NULL }, "Blue", NULL }, "Blue (blend)", NULL }, "Violet", NULL }, "Violet (blend)", NULL }, "Pink", NULL }, "Pink (blend)", NULL }, "Purple", NULL }, "Purple (blend)", NULL }, "Black", NULL }, "Black (blend)", NULL }, "25% Grey", NULL }, "25% Grey (blend)", NULL }, "50% Grey", NULL }, "50% Grey (blend)", NULL }, "75% Grey", NULL }, "75% Grey (blend)", NULL }, NULL, NULL }, }, "White" }, "snes9x_show_advanced_av_settings", "Show Advanced Audio/Video Settings", NULL, "Enable configuration of low-level video layer / GFX effect / audio channel parameters. NOTE: Quick Menu must be toggled for this setting to take effect.", NULL, NULL, "enabled", NULL }, "disabled", NULL }, NULL, NULL }, }, "disabled" }, "snes9x_layer_1", "Show Layer 1", NULL, NULL, NULL, "advanced_av", "enabled", NULL }, "disabled", NULL }, NULL, NULL }, }, "enabled" }, "snes9x_layer_2", "Show Layer 2", NULL, NULL, NULL, "advanced_av", "enabled", NULL }, "disabled", NULL }, NULL, NULL }, }, "enabled" }, "snes9x_layer_3", "Show Layer 3", NULL, NULL, NULL, "advanced_av", "enabled", NULL }, "disabled", NULL }, NULL, NULL }, }, "enabled" }, "snes9x_layer_4", "Show Layer 4", NULL, NULL, NULL, "advanced_av", "enabled", NULL }, "disabled", NULL }, NULL, NULL }, }, "enabled" }, "snes9x_layer_5", "Show Sprite Layer", NULL, NULL, NULL, "advanced_av", "enabled", NULL }, "disabled", NULL }, NULL, NULL }, }, "enabled" }, "snes9x_gfx_clip", "Enable Graphic Clip Windows", NULL, NULL, NULL, "advanced_av", "enabled", NULL }, "disabled", NULL }, NULL, NULL }, }, "enabled" }, "snes9x_gfx_transp", "Enable Transparency Effects", NULL, NULL, NULL, "advanced_av", "enabled", NULL }, "disabled", NULL }, NULL, NULL }, }, "enabled" }, "snes9x_sndchan_1", "Enable Sound Channel 1", NULL, NULL, NULL, "advanced_av", "enabled", NULL }, "disabled", NULL }, NULL, NULL }, }, "enabled" }, "snes9x_sndchan_2", "Enable Sound Channel 2", NULL, NULL, NULL, "advanced_av", "enabled", NULL }, "disabled", NULL }, NULL, NULL }, }, "enabled" }, "snes9x_sndchan_3", "Enable Sound Channel 3", NULL, NULL, NULL, "advanced_av", "enabled", NULL }, "disabled", NULL }, NULL, NULL }, }, "enabled" }, "snes9x_sndchan_4", "Enable Sound Channel 4", NULL, NULL, NULL, "advanced_av", "enabled", NULL }, "disabled", NULL }, NULL, NULL }, }, "enabled" }, "snes9x_sndchan_5", "Enable Sound Channel 5", NULL, NULL, NULL, "advanced_av", "enabled", NULL }, "disabled", NULL }, NULL, NULL }, }, "enabled" }, "snes9x_sndchan_6", "Enable Sound Channel 6", NULL, NULL, NULL, "advanced_av", "enabled", NULL }, "disabled", NULL }, NULL, NULL }, }, "enabled" }, "snes9x_sndchan_7", "Enable Sound Channel 7", NULL, NULL, NULL, "advanced_av", "enabled", NULL }, "disabled", NULL }, NULL, NULL }, }, "enabled" }, "snes9x_sndchan_8", "Enable Sound Channel 8", NULL, NULL, NULL, "advanced_av", "enabled", NULL }, "disabled", NULL }, NULL, NULL }, }, "enabled" },
soundsnow commented 1 year ago
md "genesis_plus_gx_system_hw", "System Hardware", NULL, "Runs loaded content with a specific emulated console. 'Auto' will select the most appropriate system for the current game.", NULL, "system", "auto", "Auto" }, "sg-1000", "SG-1000" }, "sg-1000 II", "SG-1000 II" }, "mark-III", "Mark III" }, "master system", "Master System" }, "master system II", "Master System II" }, "game gear", "Game Gear" }, "mega drive / genesis", "Mega Drive/Genesis" }, NULL, NULL }, }, "auto" }, "genesis_plus_gx_region_detect", "System Region", NULL, "Specify which region the system is from. For consoles other than the Game Gear, 'PAL' is 50 Hz, while 'NTSC' is 60 Hz. Games may run faster or slower than normal if the incorrect region is selected.", NULL, "system", "auto", "Auto" }, "ntsc-u", "NTSC-U" }, "pal", "PAL" }, "ntsc-j", "NTSC-J" }, NULL, NULL }, }, "auto" }, "genesis_plus_gx_bios", "System Boot ROM", NULL, "Use official BIOS/bootloader for emulated hardware, if present in RetroArch's system directory. Displays console-specific start-up sequence/animation, then runs loaded content.", NULL, "system", "disabled", NULL }, "enabled", NULL }, NULL, NULL }, }, "disabled" }, "genesis_plus_gx_bram", "CD System BRAM", NULL, "When running Sega CD/Mega-CD content, specifies whether to share a single save file between all games from a specific region (Per-BIOS) or to create a separate save file for each game (Per-Game). Note that the Sega CD/Mega-CD has limited internal storage, sufficient only for a handful of titles. To avoid running out of space, the 'Per-Game' setting is recommended.", NULL, "system", "per bios", "Per-BIOS" }, "per game", "Per-Game" }, NULL, NULL }, }, "per bios" }, "genesis_plus_gx_add_on", "CD add-on (MD mode) (Requires Restart)", NULL, "Specify which add-on to use for CD audio playback with supported Mega Drive/Genesis games.", NULL, "system", "auto", "Auto" }, "sega/mega cd", "Sega/Mega CD" }, "megasd", "MegaSD" }, "none", "None" }, NULL, NULL }, }, "disabled" }, "genesis_plus_gx_lock_on", "Cartridge Lock-On", NULL, "Lock-On Technology is a Mega Drive/Genesis feature that allowed an older game to connect to the pass-through port of a special cartridge for extended or altered gameplay. This option specifies which type of special 'lock-on' cartridge to emulate. A corresponding bios file must be present in RetroArch's system directory.", NULL, "system", "disabled", NULL }, "game genie", "Game Genie" }, "action replay (pro)", "Action Replay (Pro)" }, "sonic & knuckles", "Sonic & Knuckles" }, NULL, NULL }, }, "disabled" }, "genesis_plus_gx_aspect_ratio", "Core-Provided Aspect Ratio", NULL, "Choose the preferred content aspect ratio. This will only apply when RetroArch's aspect ratio is set to 'Core provided' in the Video settings.", NULL, "video", "auto", "Auto" }, "NTSC PAR", NULL }, "PAL PAR", NULL }, "4:3", NULL }, "Uncorrected", NULL }, }, "auto" }, "genesis_plus_gx_overscan", "Borders", NULL, "Enable this to display the overscan regions at the top/bottom and/or left/right of the screen. These would normally be hidden by the bezel around the edge of a standard-definition television.", NULL, "video", "disabled", NULL }, "top/bottom", "Top/Bottom" }, "left/right", "Left/Right" }, "full", "Full" }, NULL, NULL }, }, "disabled" }, "genesis_plus_gx_left_border", "Hide Master System Side Borders", NULL, "Cuts off 8 pixels from either the left side of the screen, or both left and right sides when running Master System games.", NULL, "video", "disabled", NULL }, "left border", "Left Border Only" }, "left & right borders", "Left & Right Borders" }, NULL, NULL }, }, "disabled" }, "genesis_plus_gx_gg_extra", "Game Gear Extended Screen", NULL, "Forces Game Gear titles to run in SMS mode, with an increased resolution of 256x192. May show additional content, but typically displays a border of corrupt/unwanted image data.", NULL, "video", "disabled", NULL }, "enabled", NULL }, NULL, NULL }, }, "disabled" }, "genesis_plus_gx_blargg_ntsc_filter", "Blargg NTSC Filter", NULL, "Apply a video filter to mimic various NTSC TV signals.", NULL, "video", "disabled", NULL }, "monochrome", "Monochrome" }, "composite", "Composite" }, "svideo", "S-Video" }, "rgb", "RGB" }, NULL, NULL }, }, "disabled" }, "genesis_plus_gx_lcd_filter", "LCD Ghosting Filter", NULL, "Apply an image 'ghosting' filter to mimic the display characteristics of the Game Gear and Genesis Nomad LCD panels.", NULL, "video", "disabled", NULL }, "enabled", NULL }, NULL, NULL }, }, "disabled" }, "genesis_plus_gx_render", "Interlaced Mode 2 Output", NULL, "Interlaced Mode 2 allows the Mega Drive/Genesis to output a double height (high resolution) 320x448 image by drawing alternate scan lines each frame (this is used by Sonic the Hedgehog 2 and Combat Cars multiplayer modes). 'Double Field' mimics original hardware, producing a sharp image with flickering/interlacing artifacts. 'Single Field' applies a deinterlacing filter, which stabilizes the image but causes mild blurring.", NULL, "video", "single field", "Single Field" }, "double field", "Double Field" }, NULL, NULL }, }, "single field" }, "genesis_plus_gx_frameskip", "Frameskip", NULL, "Skip frames to avoid audio buffer under-run (crackling). Improves performance at the expense of visual smoothness. 'Auto' skips frames when advised by the frontend. 'Manual' utilizes the 'Frameskip Threshold (%)' setting.", NULL, "video", "disabled", NULL }, "auto", "Auto" }, "manual", "Manual" }, NULL, NULL }, }, "disabled" }, "genesis_plus_gx_frameskip_threshold", "Frameskip Threshold (%)", NULL, "When 'Frameskip' is set to 'Manual', specifies the audio buffer occupancy threshold (percentage) below which frames will be skipped. Higher values reduce the risk of crackling by causing frames to be dropped more frequently.", NULL, "video", "15", NULL }, "18", NULL }, "21", NULL }, "24", NULL }, "27", NULL }, "30", NULL }, "33", NULL }, "36", NULL }, "39", NULL }, "42", NULL }, "45", NULL }, "48", NULL }, "51", NULL }, "54", NULL }, "57", NULL }, "60", NULL }, NULL, NULL }, }, "33" }, "genesis_plus_gx_ym2413", "Master System FM (YM2413)", NULL, "Enable emulation of the FM Sound Unit used by certain Sega Mark III/Master System games for enhanced audio output.", NULL, "audio", "auto", "Auto" }, "disabled", NULL }, "enabled", NULL }, NULL, NULL }, }, "auto" }, #ifdef HAVE_OPLL_CORE "genesis_plus_gx_ym2413_core", "Master System FM (YM2413) Core", NULL, "Select method used to emulate the FM Sound Unit of the Sega Mark III/Master System. 'MAME' option is fast, and runs full speed on most systems. 'Nuked' option is cycle accurate, very high quality, and has substantial CPU requirements.", NULL, "audio", "mame", "MAME" }, "nuked", "Nuked" }, NULL, NULL }, }, "mame" }, #endif "genesis_plus_gx_ym2612", "Mega Drive/Genesis FM", NULL, #ifdef HAVE_YM3438_CORE "Select method used to emulate the FM synthesizer (main sound generator) of the Mega Drive/Genesis. 'MAME' options are fast, and run full speed on most systems. 'Nuked' options are cycle accurate, very high quality, and have substantial CPU requirements. The YM2612 chip is used by the original Model 1 Mega Drive/Genesis. The YM3438 is used in later Mega Drive/Genesis revisions.", #else "Select method used to emulate the FM synthesizer (main sound generator) of the Mega Drive/Genesis. The YM2612 chip is used by the original Model 1 Mega Drive/Genesis. The YM3438 is used in later Mega Drive/Genesis revisions.", #endif NULL, "audio", "mame (ym2612)", "MAME (YM2612)" }, "mame (asic ym3438)", "MAME (ASIC YM3438)" }, "mame (enhanced ym3438)", "MAME (Enhanced YM3438)" }, #ifdef HAVE_YM3438_CORE "nuked (ym2612)", "Nuked (YM2612)" }, "nuked (ym3438)", "Nuked (YM3438)" }, #endif NULL, NULL }, }, "mame (ym2612)" }, "genesis_plus_gx_sound_output", "Sound Output", NULL, "Select stereo or mono sound playback.", NULL, "audio", "stereo", "Stereo" }, "mono", "Mono" }, NULL, NULL }, }, "stereo" }, "genesis_plus_gx_audio_filter", "Audio Filter", NULL, "Enable a low pass audio filter to better simulate the characteristic sound of a Model 1 Mega Drive/Genesis.", NULL, "audio", "disabled", NULL }, "low-pass", "Low-Pass" }, #if HAVE_EQ "EQ", NULL }, #endif NULL, NULL }, }, "disabled" }, "genesis_plus_gx_lowpass_range", "Low-Pass Filter %", NULL, "Specify the cut-off frequency of the audio low pass filter. A higher value increases the perceived 'strength' of the filter, since a wider range of the high frequency spectrum is attenuated.", NULL, "audio", "5", NULL }, "10", NULL }, "15", NULL }, "20", NULL }, "25", NULL }, "30", NULL }, "35", NULL }, "40", NULL }, "45", NULL }, "50", NULL }, "55", NULL }, "60", NULL }, "65", NULL }, "70", NULL }, "75", NULL }, "80", NULL }, "85", NULL }, "90", NULL }, "95", NULL }, NULL, NULL }, }, "60" }, "genesis_plus_gx_psg_preamp", "PSG Preamp Level", NULL, "Set the audio preamplifier level of the emulated SN76496 4-channel Programmable Sound Generator found in the SG-1000, Sega Mark III, Master System, Game Gear and Mega Drive/Genesis.", NULL, "audio", "0", NULL }, "5", NULL }, "10", NULL }, "15", NULL }, "20", NULL }, "25", NULL }, "30", NULL }, "35", NULL }, "40", NULL }, "45", NULL }, "50", NULL }, "55", NULL }, "60", NULL }, "65", NULL }, "70", NULL }, "75", NULL }, "80", NULL }, "85", NULL }, "90", NULL }, "95", NULL }, "100", NULL }, "105", NULL }, "110", NULL }, "115", NULL }, "120", NULL }, "125", NULL }, "130", NULL }, "135", NULL }, "140", NULL }, "145", NULL }, "150", NULL }, "155", NULL }, "160", NULL }, "165", NULL }, "170", NULL }, "175", NULL }, "180", NULL }, "185", NULL }, "190", NULL }, "195", NULL }, "200", NULL }, NULL, NULL }, }, "150" }, "genesis_plus_gx_fm_preamp", "FM Preamp Level", NULL, "Set the audio preamplifier level of the emulated Mega Drive/Genesis FM sound synthesizer or Sega Mark III/Master System FM Sound Unit.", NULL, "audio", "0", NULL }, "5", NULL }, "10", NULL }, "15", NULL }, "20", NULL }, "25", NULL }, "30", NULL }, "35", NULL }, "40", NULL }, "45", NULL }, "50", NULL }, "55", NULL }, "60", NULL }, "65", NULL }, "70", NULL }, "75", NULL }, "80", NULL }, "85", NULL }, "90", NULL }, "95", NULL }, "100", NULL }, "105", NULL }, "110", NULL }, "115", NULL }, "120", NULL }, "125", NULL }, "130", NULL }, "135", NULL }, "140", NULL }, "145", NULL }, "150", NULL }, "155", NULL }, "160", NULL }, "165", NULL }, "170", NULL }, "175", NULL }, "180", NULL }, "185", NULL }, "190", NULL }, "195", NULL }, "200", NULL }, NULL, NULL }, }, "100" }, "genesis_plus_gx_cdda_volume", "CD-DA Volume", NULL, "Adjust the mixing volume of the emulated CD audio playback output.", NULL, "audio", "0", NULL }, "5", NULL }, "10", NULL }, "15", NULL }, "20", NULL }, "25", NULL }, "30", NULL }, "35", NULL }, "40", NULL }, "45", NULL }, "50", NULL }, "55", NULL }, "60", NULL }, "65", NULL }, "70", NULL }, "75", NULL }, "80", NULL }, "85", NULL }, "90", NULL }, "95", NULL }, "100", NULL }, NULL, NULL }, }, "100" }, "genesis_plus_gx_pcm_volume", "PCM Volume", NULL, "Adjust the mixing volume of the emulated Sega CD/Mega-CD RF5C164 PCM sound generator output.", NULL, "audio", "0", NULL }, "5", NULL }, "10", NULL }, "15", NULL }, "20", NULL }, "25", NULL }, "30", NULL }, "35", NULL }, "40", NULL }, "45", NULL }, "50", NULL }, "55", NULL }, "60", NULL }, "65", NULL }, "70", NULL }, "75", NULL }, "80", NULL }, "85", NULL }, "90", NULL }, "95", NULL }, "100", NULL }, NULL, NULL }, }, "100" }, #ifdef HAVE_EQ "genesis_plus_gx_audio_eq_low", "EQ Low", NULL, "Adjust the low range band of the internal audio equalizer.", NULL, "audio", "0", NULL }, "5", NULL }, "10", NULL }, "15", NULL }, "20", NULL }, "25", NULL }, "30", NULL }, "35", NULL }, "40", NULL }, "45", NULL }, "50", NULL }, "55", NULL }, "60", NULL }, "65", NULL }, "70", NULL }, "75", NULL }, "80", NULL }, "85", NULL }, "90", NULL }, "95", NULL }, "100", NULL }, NULL, NULL }, }, "100" }, "genesis_plus_gx_audio_eq_mid", "EQ Mid", NULL, "Adjust the middle range band of the internal audio equalizer.", NULL, "audio", "0", NULL }, "5", NULL }, "10", NULL }, "15", NULL }, "20", NULL }, "25", NULL }, "30", NULL }, "35", NULL }, "40", NULL }, "45", NULL }, "50", NULL }, "55", NULL }, "60", NULL }, "65", NULL }, "70", NULL }, "75", NULL }, "80", NULL }, "85", NULL }, "90", NULL }, "95", NULL }, "100", NULL }, NULL, NULL }, }, "100" }, "genesis_plus_gx_audio_eq_high", "EQ High", NULL, "Adjust the high range band of the internal audio equalizer.", NULL, "audio", "0", NULL }, "5", NULL }, "10", NULL }, "15", NULL }, "20", NULL }, "25", NULL }, "30", NULL }, "35", NULL }, "40", NULL }, "45", NULL }, "50", NULL }, "55", NULL }, "60", NULL }, "65", NULL }, "70", NULL }, "75", NULL }, "80", NULL }, "85", NULL }, "90", NULL }, "95", NULL }, "100", NULL }, NULL, NULL }, }, "100" }, #endif "genesis_plus_gx_gun_input", "Light Gun Input", NULL, "Use a mouse-controlled 'Light Gun' or 'Touchscreen' input.", NULL, "input", "lightgun", "Light Gun" }, "touchscreen", "Touchscreen" }, NULL, NULL }, }, "lightgun" }, "genesis_plus_gx_gun_cursor", "Show Light Gun Crosshair", NULL, "Display light gun crosshairs when using the MD Menacer, MD Justifiers and MS Light Phaser input device types.", NULL, "input", "disabled", NULL }, "enabled", NULL }, NULL, NULL }, }, "disabled" }, "genesis_plus_gx_invert_mouse", "Invert Mouse Y-Axis", NULL, "Inverts the Y-axis of the MD Mouse input device type.", NULL, "input", "disabled", NULL }, "enabled", NULL }, NULL, NULL }, }, "disabled" }, "genesis_plus_gx_show_advanced_audio_settings", "Show Advanced Audio Volume Settings (Reopen menu)", NULL, "Enable configuration of low-level audio channel parameters. NOTE: Quick Menu must be toggled for this setting to take effect.", NULL, "channel_volume", "enabled", NULL }, "disabled", NULL }, NULL, NULL}, }, "disabled" }, "genesis_plus_gx_psg_channel_0_volume", "PSG Tone Channel 0 Volume %", NULL, "Reduce the volume of the PSG Tone Channel 0.", NULL, "channel_volume", "0", NULL }, "10", NULL }, "20", NULL }, "30", NULL }, "40", NULL }, "50", NULL }, "60", NULL }, "70", NULL }, "80", NULL }, "90", NULL }, "100", NULL }, NULL, NULL }, }, "100" }, "genesis_plus_gx_psg_channel_1_volume", "PSG Tone Channel 1 Volume %", NULL, "Reduce the volume of the PSG Tone Channel 1.", NULL, "channel_volume", "0", NULL }, "10", NULL }, "20", NULL }, "30", NULL }, "40", NULL }, "50", NULL }, "60", NULL }, "70", NULL }, "80", NULL }, "90", NULL }, "100", NULL }, NULL, NULL }, }, "100" }, "genesis_plus_gx_psg_channel_2_volume", "PSG Tone Channel 2 Volume %", NULL, "Reduce the volume of the PSG Tone Channel 2.", NULL, "channel_volume", "0", NULL }, "10", NULL }, "20", NULL }, "30", NULL }, "40", NULL }, "50", NULL }, "60", NULL }, "70", NULL }, "80", NULL }, "90", NULL }, "100", NULL }, NULL, NULL }, }, "100" }, "genesis_plus_gx_psg_channel_3_volume", "PSG Noise Channel 3 Volume %", NULL, "Reduce the volume of the PSG Noise Channel 3.", NULL, "channel_volume", "0", NULL }, "10", NULL }, "20", NULL }, "30", NULL }, "40", NULL }, "50", NULL }, "60", NULL }, "70", NULL }, "80", NULL }, "90", NULL }, "100", NULL }, NULL, NULL }, }, "100" }, "genesis_plus_gx_md_channel_0_volume", "Mega Drive/Genesis FM Channel 0 Volume %", NULL, "Reduce the volume of the Mega Drive/Genesis FM Channel 0. Only works with MAME FM emulators.", NULL, "channel_volume", "0", NULL }, "10", NULL }, "20", NULL }, "30", NULL }, "40", NULL }, "50", NULL }, "60", NULL }, "70", NULL }, "80", NULL }, "90", NULL }, "100", NULL }, NULL, NULL }, }, "100" }, "genesis_plus_gx_md_channel_1_volume", "Mega Drive/Genesis FM Channel 1 Volume %", NULL, "Reduce the volume of the Mega Drive/Genesis FM Channel 1. Only works with MAME FM emulators.", NULL, "channel_volume", "0", NULL }, "10", NULL }, "20", NULL }, "30", NULL }, "40", NULL }, "50", NULL }, "60", NULL }, "70", NULL }, "80", NULL }, "90", NULL }, "100", NULL }, NULL, NULL }, }, "100" }, "genesis_plus_gx_md_channel_2_volume", "Mega Drive/Genesis FM Channel 2 Volume %", NULL, "Reduce the volume of the Mega Drive/Genesis FM Channel 2. Only works with MAME FM emulators.", NULL, "channel_volume", "0", NULL }, "10", NULL }, "20", NULL }, "30", NULL }, "40", NULL }, "50", NULL }, "60", NULL }, "70", NULL }, "80", NULL }, "90", NULL }, "100", NULL }, NULL, NULL }, }, "100" }, "genesis_plus_gx_md_channel_3_volume", "Mega Drive/Genesis FM Channel 3 Volume %", NULL, "Reduce the volume of the Mega Drive/Genesis FM Channel 3. Only works with MAME FM emulators.", NULL, "channel_volume", "0", NULL }, "10", NULL }, "20", NULL }, "30", NULL }, "40", NULL }, "50", NULL }, "60", NULL }, "70", NULL }, "80", NULL }, "90", NULL }, "100", NULL }, NULL, NULL }, }, "100" }, "genesis_plus_gx_md_channel_4_volume", "Mega Drive/Genesis FM Channel 4 Volume %", NULL, "Reduce the volume of the Mega Drive/Genesis FM Channel 4. Only works with MAME FM emulators.", NULL, "channel_volume", "0", NULL }, "10", NULL }, "20", NULL }, "30", NULL }, "40", NULL }, "50", NULL }, "60", NULL }, "70", NULL }, "80", NULL }, "90", NULL }, "100", NULL }, NULL, NULL }, }, "100" }, "genesis_plus_gx_md_channel_5_volume", "Mega Drive/Genesis FM Channel 5 Volume %", NULL, "Reduce the volume of the Mega Drive/Genesis FM Channel 5. Only works with MAME FM emulators.", NULL, "channel_volume", "0", NULL }, "10", NULL }, "20", NULL }, "30", NULL }, "40", NULL }, "50", NULL }, "60", NULL }, "70", NULL }, "80", NULL }, "90", NULL }, "100", NULL }, NULL, NULL }, }, "100" }, "genesis_plus_gx_sms_fm_channel_0_volume", "Master System FM (YM2413) Channel 0 Volume %", NULL, "Reduce the volume of the Master System FM Channel 0.", NULL, "channel_volume", "0", NULL }, "10", NULL }, "20", NULL }, "30", NULL }, "40", NULL }, "50", NULL }, "60", NULL }, "70", NULL }, "80", NULL }, "90", NULL }, "100", NULL }, NULL, NULL }, }, "100" }, "genesis_plus_gx_sms_fm_channel_1_volume", "Master System FM (YM2413) Channel 1 Volume %", NULL, "Reduce the volume of the Master System FM Channel 1.", NULL, "channel_volume", "0", NULL }, "10", NULL }, "20", NULL }, "30", NULL }, "40", NULL }, "50", NULL }, "60", NULL }, "70", NULL }, "80", NULL }, "90", NULL }, "100", NULL }, NULL, NULL }, }, "100" }, "genesis_plus_gx_sms_fm_channel_2_volume", "Master System FM (YM2413) Channel 2 Volume %", NULL, "Reduce the volume of the Master System FM Channel 2.", NULL, "channel_volume", "0", NULL }, "10", NULL }, "20", NULL }, "30", NULL }, "40", NULL }, "50", NULL }, "60", NULL }, "70", NULL }, "80", NULL }, "90", NULL }, "100", NULL }, NULL, NULL }, }, "100" }, "genesis_plus_gx_sms_fm_channel_3_volume", "Master System FM (YM2413) Channel 3 Volume %", NULL, "Reduce the volume of the Master System FM Channel 3.", NULL, "channel_volume", "0", NULL }, "10", NULL }, "20", NULL }, "30", NULL }, "40", NULL }, "50", NULL }, "60", NULL }, "70", NULL }, "80", NULL }, "90", NULL }, "100", NULL }, NULL, NULL }, }, "100" }, "genesis_plus_gx_sms_fm_channel_4_volume", "Master System FM (YM2413) Channel 4 Volume %", NULL, "Reduce the volume of the Master System FM Channel 4.", NULL, "channel_volume", "0", NULL }, "10", NULL }, "20", NULL }, "30", NULL }, "40", NULL }, "50", NULL }, "60", NULL }, "70", NULL }, "80", NULL }, "90", NULL }, "100", NULL }, NULL, NULL }, }, "100" }, "genesis_plus_gx_sms_fm_channel_5_volume", "Master System FM (YM2413) Channel 5 Volume %", NULL, "Reduce the volume of the Master System FM Channel 5.", NULL, "channel_volume", "0", NULL }, "10", NULL }, "20", NULL }, "30", NULL }, "40", NULL }, "50", NULL }, "60", NULL }, "70", NULL }, "80", NULL }, "90", NULL }, "100", NULL }, NULL, NULL }, }, "100" }, "genesis_plus_gx_sms_fm_channel_6_volume", "Master System FM (YM2413) Channel 6 Volume %", NULL, "Reduce the volume of the Master System FM Channel 6.", NULL, "channel_volume", "0", NULL }, "10", NULL }, "20", NULL }, "30", NULL }, "40", NULL }, "50", NULL }, "60", NULL }, "70", NULL }, "80", NULL }, "90", NULL }, "100", NULL }, NULL, NULL }, }, "100" }, "genesis_plus_gx_sms_fm_channel_7_volume", "Master System FM (YM2413) Channel 7 Volume %", NULL, "Reduce the volume of the Master System FM Channel 7.", NULL, "channel_volume", "0", NULL }, "10", NULL }, "20", NULL }, "30", NULL }, "40", NULL }, "50", NULL }, "60", NULL }, "70", NULL }, "80", NULL }, "90", NULL }, "100", NULL }, NULL, NULL }, }, "100" }, "genesis_plus_gx_sms_fm_channel_8_volume", "Master System FM (YM2413) Channel 8 Volume %", NULL, "Reduce the volume of the Master System FM Channel 8.", NULL, "channel_volume", "0", NULL }, "10", NULL }, "20", NULL }, "30", NULL }, "40", NULL }, "50", NULL }, "60", NULL }, "70", NULL }, "80", NULL }, "90", NULL }, "100", NULL }, NULL, NULL }, }, "100" },
soundsnow commented 1 year ago

maybe using the mouse and keyboard Shift, Home and End to copy text is very convenient but I was copying with the touch screen, which wasted a lot of my energy