For my project i need to implement determinism with rollback, so I'll need to store copies of the world state potentially several times at every game tick.
From what I can tell, hecs::World does not implement Clone. Is there something else I can do?
I am fairly new to Rust. I tried a local patch of hecs, adding #[derive(Clone)] to World and all its variables. Eventually I ended up rubbing against AtomicUsize and simply put it didn't work out.
Is there a fork or something I can use?
The world doesn't consist of a ton of items but it will be run at up to 60 times per frame on weak hardware, so performance is top priority.
I realized copying the world may not be the best approach after all. Instead, I went with an approach that implements ring buffers inside the components. This way I don't have to copy the world at all.
Hello!
For my project i need to implement determinism with rollback, so I'll need to store copies of the world state potentially several times at every game tick. From what I can tell, hecs::World does not implement Clone. Is there something else I can do?
I am fairly new to Rust. I tried a local patch of hecs, adding #[derive(Clone)] to World and all its variables. Eventually I ended up rubbing against AtomicUsize and simply put it didn't work out.
Is there a fork or something I can use?
The world doesn't consist of a ton of items but it will be run at up to 60 times per frame on weak hardware, so performance is top priority.