Ralith / hypermine

A hyperbolic voxel game
Apache License 2.0
160 stars 20 forks source link

Use a simulation rate of 30 steps per second instead of 10 #355

Closed patowen closed 9 months ago

patowen commented 9 months ago

A faster tick rate reduces the lag between mouse clicks and the modification of terrain, which would be a good quality of life improvement, especially while prediction is not implemented for terrain modification.

patowen commented 9 months ago

Sounds good to me. I bumped it up to 30. Going up to 60 might be nice, but it does increase required bandwidth etc. so I'll only bump it up further if you suggest such a change explicitly.

Ralith commented 9 months ago

I don't foresee bandwidth being a problem, but this seems like a happy medium.