Ralith / hypermine

A hyperbolic voxel game
Apache License 2.0
160 stars 19 forks source link

Node wireframes #94

Open MagmaMcFry opened 4 years ago

MagmaMcFry commented 4 years ago

To help with extending and debugging the state machine, it will be helpful to have the option to render wireframes or markers indicating nodes, edges between nodes (labeled/colored by face type and directed to the shorter node, with parent edges marked specially), chunk boundaries, and the order of axes in the chunk coordinate system.

DimpyRed commented 4 years ago

Would it be helpful for me to hack out a "wireframe" using worldgen voxels?

MagmaMcFry commented 4 years ago

Not particularly. I imagine this wireframe helping us design constructed worldgen structures, and it would not help if there were blocks in the way.