Rallista / maplibre-compose-playground

Composable MapLibre for Android Kotlin.
Mozilla Public License 2.0
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Bump org.maplibre.gl:android-sdk from 10.3.1 to 11.5.0 #56

Open dependabot[bot] opened 1 week ago

dependabot[bot] commented 1 week ago

Bumps org.maplibre.gl:android-sdk from 10.3.1 to 11.5.0.

Release notes

Sourced from org.maplibre.gl:android-sdk's releases.

android-v11.5.0

✨ Features and improvements

[!NOTE]
This release inadvertently includes a breaking API change with regards to icon padding. Please refer to the migration guide.

  • Expose RENDERMODE_CONTINUOUSLY and RENDERMODE_WHEN_DIRTY (#2801). Toggling this can be helpful for development (e.g. when testing and optimizing performance).
  • Compile for Android with support for 16 KB page sizes (#2852).
  • Enable crash mitigation when running OpenGL in the Android emulator (#2858). Technically the crashes were caused by an issue with the Android Emulator, but we were able to find a workaround.
  • Add array support for icon-padding (#2845). More information can be found in the MapLibre Style Spec Documentation. This is the first (code) contribution from @​random3940! 🎉
  • Use thread_local for thread local scheduler (#2863).

🐞 Bug fixes

  • Move WeakPtrFactory in map_renderer.hpp (#2861).
  • Fix updates hillshade geometry (#2842).

android-v11.4.0

✨ Features and improvements

  • Add textFitWidth and textFitHeight properties to sprites (#2780). More information can be found in the MapLibre Style Spec.
  • Move UBO updates from render layers to tweakers (#2703).
  • Improve tile lifecycle determinism (#2819).
  • Make sure swapBehavior is NoFlush (#2827).

🐞 Bug fixes

  • Ensure that all depth values are rendered before any color values (#2811).

android-v11.3.0-vulkan-pre0

[!IMPORTANT]
This build is not compatible with devices that only support OpenGL ES and is not intended for production use.

This pre-release has Vulkan support. Vulkan support for MapLibre Android is under active development.

We invite you to try it out and report any issues you encounter, either as a bug report or in the Vulkan Early Access Testing (Android) thread.

android-v11.3.0

✨ Features and improvements

  • Added new map observer events: onPreCompileShader, onPostCompileShader, onShaderCompileFailed, onGlyphsLoaded, onGlyphsError, onGlyphsRequested, onTileAction, onSpriteLoaded, onSpriteError, onSpriteRequested (#2694).
  • Correct and revise OpenGL texture pooling (#2709).
  • Update Android dependencies (#2794).
  • Make project compatible again with Java 11, based on feedback from @​alasram (#2799).

🐞 Bug fixes

  • Fix raster masking bug (#2798).

... (truncated)

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