Several rendering problems for when you overlook ground floor from upper floors. For one - if look down from upper level, any turrets you have render without their "gun" part. Should be easy to reproduce, just place some turrets, a ladder and get a close look at turrets while camera is on the second floor.
For two, when you look at unfinished frames on lower levels from upper ones, it shows broken textures instead.
For three, one more thing would be, southern wall offset from lower levels looks weird. Imo the roofing should overhang it a bit more if possible.
Four: Some entities sprites become weirdly rotated or mirrored, when you look at them from upper floor.
Several rendering problems for when you overlook ground floor from upper floors. For one - if look down from upper level, any turrets you have render without their "gun" part. Should be easy to reproduce, just place some turrets, a ladder and get a close look at turrets while camera is on the second floor.
For two, when you look at unfinished frames on lower levels from upper ones, it shows broken textures instead.
![image](https://user-images.githubusercontent.com/46264598/97472226-a91e0500-195a-11eb-99ec-e1378a6bbbcb.png)
For three, one more thing would be, southern wall offset from lower levels looks weird. Imo the roofing should overhang it a bit more if possible.
Four: Some entities sprites become weirdly rotated or mirrored, when you look at them from upper floor.![image](https://user-images.githubusercontent.com/46264598/97490813-6405cd00-1972-11eb-88c3-d05ba0f4f5d3.png)