RamRod6198 / Z-Levels

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1 tick 10 jobs - Version: b0bae63 #79

Open jinlan opened 3 years ago

jinlan commented 3 years ago
Ñoba started 10 jobs in one tick. newJob=Wait (Job_1121) jobGiver=null jobList=(Wait (Job_1026)) (Wait (Job_1038)) (Wait (Job_1045)) (Wait (Job_1057)) (Wait (Job_1064)) (Wait (Job_1076)) (Wait (Job_1083)) (Wait (Job_1095)) (Wait (Job_1102)) (Wait (Job_1114)) (Wait (Job_1121)) 
Verse.Log:Verse.Log.Error_Patch1(String, Boolean)
Verse.AI.JobUtility:TryStartErrorRecoverJob(Pawn, String, Exception, JobDriver)
Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.StartJob_Patch3(Pawn_JobTracker, Job, JobCondition, ThinkNode, Boolean, Boolean, ThinkTreeDef, Nullable`1, Boolean, Boolean)
Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch3(Pawn_JobTracker, JobCondition, Boolean, Boolean)
ZLevels.ZLevelsManager:ResetJobTrackerFor(Pawn)
ZLevels.FloatMenuMakerMap_AddJobGiverWorkOrders_Patch:Prefix(Vector3, Pawn, List`1&, Boolean, FloatMenuOption[]&)
RimWorld.FloatMenuMakerMap:RimWorld.FloatMenuMakerMap.AddJobGiverWorkOrders_NewTmp_Patch1(Vector3, Pawn, List`1, Boolean)
RimWorld.FloatMenuMakerMap:AddUndraftedOrders(Vector3, Pawn, List`1)
RimWorld.FloatMenuMakerMap:RimWorld.FloatMenuMakerMap.ChoicesAtFor_Patch2(Vector3, Pawn)
Verse.FloatMenuMap:Verse.FloatMenuMap.StillValid_Patch1(FloatMenuOption, List`1, Pawn)
Verse.FloatMenuMap:<DoWindowContents>g__RevalidateOption|6_0(FloatMenuOption, <>c__DisplayClass6_0&)
Verse.FloatMenuMap:DoWindowContents(Rect)
Verse.Window:InnerWindowOnGUI(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)