Open rubyFeedback opened 1 year ago
**Thanks for your feedback. It is really rewarding to read that players are enjoying the mod.
Regarding the bugs:
NOTE: Falon and his tribe, if you have managed to make a deal with the paladins, will be in the headquarters of the Radiant Heart in Athkatla. You can visit them if you want.
We are currently working on another NPC mod, I hope it will be ready in the next few months. When we are close to finishing it, we will give news on the different social networks.
Again, many thanks.**
I am doing another re-run, to test Lava's Ravenloft, as well as the planar sphere mod. And of course Dusk is coming along for the ride since he is so useful.
In the battle in the troll mound where allies teleport in, Cufa-Tima actually remained in the troll mound. I killed all enemies already; unfortunately all allies except for Cufa-Tima died. And now he took up residence in the area!
While it's great that this ettin stays, perhaps this was not what was intended. Normally in regular run-throughs they all leave the area, but it seems there is no specific check to see whether all of the allied teams are still in the area. I don't understand the code used in Baldur's gate 2 engine well enough to know how to solve that, but at the trigger part where the whole party is relocated to the gate area in Amthlakata or whatever was the name, perhaps an additional routine could check whether the allies can be moved to their default starting place. Aka in pseudo-code: "array of allies, each -> if still alive, relocate to default position or into void". Some clean-up routine.
On the other hand having the ettin stay there for his new home can be quite fun. NOW he has a REAL home there. And no boss to restrict him anymore. ;)
(I was cheesing the fight again, e. g. killing the evil allies of that hasted orc guy, before then taking him down. The AI has an issue, by the way, in that he seems to laser-focus on Dusk, so if you surround him with units, he will not choose other enemies but try to go to Dusk, but is never able to reach him. Normally I cheese him by luring him outside, but this time I mega-cheesed it by killing all his allies already inside of the troll mound; Naga mage guy was the second last to die. The Dusk NPC mod is, by the way, the best NPC mod in my opinion overall. By now I tried many mods. If you ever feel like doing another mod again I am sure people will love it. By the way, there is one tiny typo in that there is this spanish question mark, the flipped down thingy spanish uses for questions or so. This appears in the first dialogue with these friendly monsters in the dragon hill area or so, for that red dragon firkreaag or what was his name; I can never remember anything ... the leading guy of these monsters uses that flipped question mark in one of those strings I think. I was not sure whether to report typos or not, but just in case if you ever do another release. :) )