RamosPabloA / NPC_Dusk_MOD

Dusk NPC MOD for Baldur's Gate II
MIT License
7 stars 0 forks source link

New area of default place of Mathieus etc... or however the name is [Feedback] #75

Closed rubyFeedback closed 9 months ago

rubyFeedback commented 9 months ago

So I am currently in my run-through for 2024, testing a few additional mods. I also downloaded the updated Dusk mod, and I noticed you relocated him into a new area.

At first I could not find the area, but in the changelog you mentioned it is indicated on the map, and indeed, I saw it is south of the thieves guildhall.

I think this was an elegant solution - not only do you bypass other mods that may interfere (in particular tactics mod; brynnhall perhaps not so much, and I think actually that weidu reinstalling things caused some of these issues - I did a very slow and clean install, from scratch this time, and I have no issues so far, but I am about 100% sure that if I re-install a mod then weidu will batch-uninstall everything and the re-install, and some mods are probably semi-buggy with that, which causes issues of things being overwritten and so forth).

But more importantly, the area looks nicer than the previous one, and one can reason that this is an additional lesser used storage room for thieves or so, and the guys are hiding behind some barrels or something. :D

Anyway - I added this here just to give some feedback, that this works so far and I think it was a good solution. I don't want to open too many issue requests, so I decided to close this at once, just giving a bit of feedback.