Open RamsesCaesar opened 2 years ago
I worked on this today. Still no solution for the hovering bug. I will keep looking at it.
i'm still working on this. No solution is in sight yet. On a meta-level, this shows that I need to learn 2D movement in Godot a lot better. Since this entire project is meant to show that I understand the underlying mechanics rather than just following a tutorial, learning this is far more important than reskinning the sprites, for example.
I suspect that this code block in Bird.gd (line 58) is responsible for the bug:
if softCollision.is_colliding(): velocity += softCollision.get_push_vector() * delta * 400
What it does is push the bird back when the areas collide. Apparently this happens too soon when the bird comes from above.
I will do some testing and see if tweaking the area shape helps.
This issue has been fixed with update 032273376967e67dea2e757b426287688e3836e7.
I just noticed that it was not the Player Hurtbox at all that I modified, but instead it was the ItemSnatcher. The true cause of the bug seem to be overlapping Area2Ds that trigger the birds being repelled too early without scoring a hit. This will need further investigation.
I believe that I have finally found the issue. The bird's position is a lot lower than the hitbox. I will come up with a way to fix this.
My last comment was correct. I'm 99% certain that this issue was fixed now with commit number 569dd782f9b7f78465450a6482111c1dab74d5e1.
This issue is not actually resolved. The bird movement is still wonky, as they will harmlessly float beneath the player sometimes.
The wandering behavior of the birds is too simple. There is a bug where birds hover near the player and get stuck.
Both should be fixed.