Open RandallDavis opened 9 years ago
in regards to this, Its more about the options available to every object that the script can create. the options that I think should available:
Locked: simple yes or no question. it either is, or it isn't. Trapped: a series of details based on the trap and the GM's input
GMNote: print out a whisper to the GM to remind him of something.
ShowHandout: force a linked handout to the screen of all those who have access to see such
Oh, and: Unique flash icon, to show its a chest being open/closed. Did I miss anything there?
Like adhoc doors without dynamic lighting, can be locked and trapped. Can reveal in handout what they contain upon opening (or looking inside if they're open?).