It would be helpful to have a "Show Coordinates" button in the Display List Viewer where you can input x,y,z coordinates, and it creates some kind of marker at that spot (possibly focusing the camera on it too)
The same thing could be useful in Skeleton Viewer, with the added option of attaching the marker to a limb so it is deformed with the skeleton
Another example with oot's bombchu actor
https://github.com/zeldaret/oot/blob/ed78d18a256ae941d2e821b14e17fb558703775d/src/overlays/actors/ovl_En_Bom_Chu/z_en_bom_chu.c#L361
This is how I investigate these currently within Blender (note: Blender's coordinate system is +z up, not oot's +y up)
![](https://421.es/doyu/24m1r3)
Many actors use hardcoded coordinates in model space
For example boss gohma from oot: https://github.com/zeldaret/oot/blob/d95639b993f94a924d2ab66e15efc32fb633c669/src/overlays/actors/ovl_Boss_Goma/z_boss_goma.c#L2038
It would be helpful to have a "Show Coordinates" button in the Display List Viewer where you can input x,y,z coordinates, and it creates some kind of marker at that spot (possibly focusing the camera on it too)
The same thing could be useful in Skeleton Viewer, with the added option of attaching the marker to a limb so it is deformed with the skeleton
Another example with oot's bombchu actor
https://github.com/zeldaret/oot/blob/ed78d18a256ae941d2e821b14e17fb558703775d/src/overlays/actors/ovl_En_Bom_Chu/z_en_bom_chu.c#L361 This is how I investigate these currently within Blender (note: Blender's coordinate system is +z up, not oot's +y up) ![](https://421.es/doyu/24m1r3)