Random06457 / Z64Utils

WIP tool to parse and view various files and structures in Zelda 64 ROMs.
MIT License
17 stars 8 forks source link

[Skeleton Viewer] `object_oE3` jumping to matrix-reserved segment #52

Open Dragorn421 opened 3 years ago

Dragorn421 commented 3 years ago

A skeleton in object_oE3 can't be rendered because one of the dlists jumps to segment 13, causing an "empty segment 13" error, but segment 13 can't be set in z64utils because it's reserved for matrices

I'm not sure what's up with this skeleton, it may be of the wrong type in the xml. May investigate some day or just wait for this object to be documented

Random06457 commented 3 years ago

That does make sense If it's a not a FlexSkeleton. Z64Utils should not reserve reserve segment 13 for regular skeletons.