This is very useful for using Z64Utils in modding scenarios, for debugging a generated object or view already extracted files.
(Z64Game)null is passed to the ObjectAnalyzerForm constructor. It seems that having a non-nullZ64Game instance isn't critical, and there already are != null checks where it matters, so this seems fine.
Again Visual Studio Designer decided to change a whole bunch of stuff when I added the menu item, I only commited the relevant changes. Works fine on my end
This is very useful for using Z64Utils in modding scenarios, for debugging a generated object or view already extracted files.
(Z64Game)null
is passed to theObjectAnalyzerForm
constructor. It seems that having a non-null
Z64Game
instance isn't critical, and there already are!= null
checks where it matters, so this seems fine.Again Visual Studio Designer decided to change a whole bunch of stuff when I added the menu item, I only commited the relevant changes. Works fine on my end