Random06457 / Z64Utils

WIP tool to parse and view various files and structures in Zelda 64 ROMs.
MIT License
18 stars 8 forks source link

[Skeletons] oot redead doesn't render/animate properly #59

Open Dragorn421 opened 2 years ago

Dragorn421 commented 2 years ago

The skeleton in object_rd at 0xE778 is the redead's flex skeleton While the gibdo (0x3DD8, also flex) looks fine with all animations, the redead looks messed up with all animations

Not sure what's going on here. I may add displaying parsed jointTable to z64utils to debug this eventually