The skeleton in object_rd at 0xE778 is the redead's flex skeleton
While the gibdo (0x3DD8, also flex) looks fine with all animations, the redead looks messed up with all animations
Not sure what's going on here. I may add displaying parsed jointTable to z64utils to debug this eventually
The skeleton in object_rd at 0xE778 is the redead's flex skeleton While the gibdo (0x3DD8, also flex) looks fine with all animations, the redead looks messed up with all animations
Not sure what's going on here. I may add displaying parsed jointTable to z64utils to debug this eventually