Closed pusewicz closed 2 months ago
Were there any specific changes you needed? I'm seeing about not updating anything related to SDL_Gpu until it all stabilizes more, to reduce workload on things breaking.
Given my recent change in https://github.com/RandyGaul/cute_framework/commit/e5fa37f952bc6f4ee501ec9d69c7c1bb05ecec0d, I thought it would be a good idea to bring the rest of the changes. Feel free to close it and we can address this later.
This PR updates the shadercross dependency to incorporate all the newest changes.
What I'm not sure about, is after https://github.com/flibitijibibo/SDL_gpu_shadercross/commit/c776f225aca7add078874516694b898ec96146ac#diff-85d451ecdc5be12bf18bd38506d3f9ea7746cd7b8ea990b9faccf05e854746e1R22, do we need to use the
SDL_ShaderCross_GetHLSLShaderFormats()
?