Closed RandyGaul closed 1 year ago
Should pretty much look like Cute Framework's API.
struct sound_params_t { bool paused = false; bool looped = false; float volume = 1.0f; float pan = 0.5f; float pitch = 1.0f; float delay = 0; }; struct sound_t { uint64_t id = 0; }; CUTE_API sound_t CUTE_CALL sound_play(audio_t* audio_source, sound_params_t params = sound_params_t(), error_t* err = NULL); CUTE_API bool CUTE_CALL sound_is_active(sound_t sound); CUTE_API bool CUTE_CALL sound_get_is_paused(sound_t sound); CUTE_API bool CUTE_CALL sound_get_is_looped(sound_t sound); CUTE_API float CUTE_CALL sound_get_volume(sound_t sound); CUTE_API int CUTE_CALL sound_get_sample_index(sound_t sound); CUTE_API void CUTE_CALL sound_set_is_paused(sound_t sound, bool true_for_paused); CUTE_API void CUTE_CALL sound_set_is_looped(sound_t sound, bool true_for_looped); CUTE_API void CUTE_CALL sound_set_volume(sound_t sound, float volume); CUTE_API void CUTE_CALL sound_set_sample_index(sound_t sound, int sample_index); // ------------------------------------------------------------------------------------------------- CUTE_API void CUTE_CALL audio_set_pan(float pan); CUTE_API void CUTE_CALL audio_set_global_volume(float volume); CUTE_API void CUTE_CALL audio_set_sound_volume(float volume); CUTE_API void CUTE_CALL audio_set_pause(bool true_for_paused);
Should pretty much look like Cute Framework's API.