I noticed the new cute_sound 2.0 and took a look. I noticed that the idea of distinct "contexts" isn't around anymore and cs_update (nee _mix) now operates globally.
I have one game where I use two different ctxs because I have audio files at different Hz (I downsampled some recorded audio to give it a "retro" feel). I was able to just use different ctxs and it all worked fine. But it looks like in 2.0 that's not an option? I guess the solution would be to figure out how to get my downsampled/lower Hz audio back to 44.1khz while preserving how it sounds.
@RandyGaul:
I can add in a function to support contexts again, it’s a trivial addition. Can you make a GitHub issue for this to track?
From Discord:
@ramirez7:
@RandyGaul: