Open KlemenPl opened 1 year ago
This is also an issue with custom properties.
Exported tileset with custom property: test.json
.ptr is the correct way to get the string. It could be that name isn't loaded for each object.
printf("%s/n", object->name.ptr);
When naming objects in collision editor I can't for some reason access that name. I have 2 objects (first is named ˙test`):
To read the 2 objects I use the following code:
I get the correct position and size of rectangles, but the name points to invalid memory address. Derefrencing it, causes segfault.
In exported json file I can see that it has correct name
test
.Exported json: test.json Tiled tileset: tileset.zip
I am wondering what exactly am I doing wrong and how do I access to the
name
field.