Open KlemenPl opened 8 months ago
When naming objects in collision editor I can't for some reason access that name. I have 2 objects (first is named ˙test`):
To read the 2 objects I use the following code:
#include <cute_tiled.h> #include <stdio.h> int main() { cute_tiled_tileset_t *tileset = cute_tiled_load_external_tileset("test.tsj", NULL); cute_tiled_tile_descriptor_t *tile = tileset->tiles; printf("Tileset name: %p %s\n", tileset->name.ptr, tileset->name.ptr); while (tile) { cute_tiled_layer_t *layer = tile->objectgroup; cute_tiled_object_t *object = layer->objects; while (object) { printf("[%p]: ellipse:%d x:%2.f y:%2.f w:%2.f h:%2.f\n", object->name.ptr, object->ellipse, object->x, object->y, object->width, object->height); object = object->next; } tile = tile->next; } cute_tiled_free_external_tileset(tileset); }
I get the correct position and size of rectangles, but the name points to invalid memory address. Derefrencing it, causes segfault.
Tileset name: 0x7f12107bf038 test [0x100000005]: ellipse:0 x: 6 y: 6 w: 4 h: 4 [0x100000002]: ellipse:0 x: 2 y: 2 w:12 h:12
In exported json file I can see that it has correct name test.
test
Exported json: test.json Tiled tileset: tileset.zip
I am wondering what exactly am I doing wrong and how do I access to the name field.
name
This is also an issue with custom properties.
Exported tileset with custom property: test.json
.ptr is the correct way to get the string. It could be that name isn't loaded for each object.
printf("%s/n", object->name.ptr);
When naming objects in collision editor I can't for some reason access that name. I have 2 objects (first is named ˙test`):
To read the 2 objects I use the following code:
I get the correct position and size of rectangles, but the name points to invalid memory address. Derefrencing it, causes segfault.
In exported json file I can see that it has correct name
test
.Exported json: test.json Tiled tileset: tileset.zip
I am wondering what exactly am I doing wrong and how do I access to the
name
field.