Closed Sensang closed 1 year ago
logfile (ive clicked a bunch of times to make sure)
[Message: BepInEx] BepInEx 5.4.19.0 - valheim (12/08/2022 18:37:08)
[Info : BepInEx] Running under Unity vUnknown (post-2017)
[Info : BepInEx] CLR runtime version: 4.0.30319.42000
[Info : BepInEx] Supports SRE: True
[Info : BepInEx] System platform: Bits64, Linux
[Message: BepInEx] Preloader started
[Info : BepInEx] Loaded 1 patcher method from [BepInEx.Preloader 5.4.19.0]
[Info : BepInEx] 1 patcher plugin loaded
[Info : BepInEx] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader]
[Message: BepInEx] Preloader finished
[Info : BepInEx] Detected Unity version: v2020.3.33f1
[Message: BepInEx] Chainloader ready
[Message: BepInEx] Chainloader started
[Info : BepInEx] 3 plugins to load
[Info : BepInEx] Loading [Display BepInEx Info In-Game 2.0.0]
[Info : BepInEx] Loading [Extended Item Data Framework 1.0.7]
[Warning: HarmonyX] AccessTools.DeclaredMethod: Could not find method for type Inventory and name AddItem and parameters (string, int, float, Vector2i, bool, int, int, long, string)
[Error : Unity Log] ArgumentException: Undefined target method for patch method static bool ExtendedItemDataFramework.Inventory_AddItemFromLoad_Patch::Prefix(Inventory instance, Boolean& result, string name, int stack, float durability, Vector2i pos, bool equiped, int quality, int variant, long crafterID, string crafterName)
Stack trace:
HarmonyLib.PatchClassProcessor.PatchWithAttributes (System.Reflection.MethodBase& lastOriginal) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
HarmonyLib.PatchClassProcessor.Patch () (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
Rethrow as HarmonyException: Patching exception in method null
HarmonyLib.PatchClassProcessor.ReportException (System.Exception exception, System.Reflection.MethodBase original) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
HarmonyLib.PatchClassProcessor.Patch () (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
HarmonyLib.Harmony.1[T] sequence, System.Action
1[T] action) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
HarmonyLib.Harmony.PatchAll (System.Reflection.Assembly assembly) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
HarmonyLib.Harmony.CreateAndPatchAll (System.Reflection.Assembly assembly, System.String harmonyInstanceId) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
ExtendedItemDataFramework.ExtendedItemDataFramework.Awake () (at
[Info : BepInEx] Loading [Epic Loot 0.8.9] [Info : Unity Log] 12/08/2022 19:20:23: Loaded localization CSV:localization language:English
[Info : Unity Log] 12/08/2022 19:20:23: Loaded localization CSV:localization_extra language:English
[Error : Unity Log] AmbiguousMatchException: Ambiguous match found.
Stack trace:
System.RuntimeType.GetMethodImpl (System.String name, System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Reflection.CallingConventions callConv, System.Type[] types, System.Reflection.ParameterModifier[] modifiers) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.Type.GetMethod (System.String name, System.Reflection.BindingFlags bindingAttr) (at <695d1cc93cca45069c528c15c9fdd749>:0)
HarmonyLib.AccessTools.DeclaredMethod (System.Type type, System.String name, System.Type[] parameters, System.Type[] generics) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
HarmonyLib.PatchTools.GetOriginalMethod (HarmonyLib.HarmonyMethod attr) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
Rethrow as HarmonyException: Ambiguous match for HarmonyMethod[(class=SE_Rested, methodname=CalculateComfortLevel, type=Normal, args=undefined)]
HarmonyLib.PatchClassProcessor.ReportException (System.Exception exception, System.Reflection.MethodBase original) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
HarmonyLib.PatchClassProcessor.Patch () (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
HarmonyLib.Harmony.1[T] sequence, System.Action
1[T] action) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
HarmonyLib.Harmony.PatchAll (System.Reflection.Assembly assembly) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
HarmonyLib.Harmony.CreateAndPatchAll (System.Reflection.Assembly assembly, System.String harmonyInstanceId) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
EpicLoot.EpicLoot.Awake () (at <967dff30df8e47cf958595b66efa7e1c>:0)
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:Start()
UnityEngine.Application:.cctor()
[Message: BepInEx] Chainloader startup complete [Info : Unity Log] 12/08/2022 19:20:26: Starting to load scene:start
[Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Amb_MainMenu). [Info : Unity Log] 12/08/2022 19:20:30: Using environment steamid 892970
[Info : Unity Log] 12/08/2022 19:20:30: Using steam APPID:892970
[Info : Unity Log] 12/08/2022 19:20:30: Authentication:k_ESteamNetworkingAvailability_Attempting
[Info : Unity Log] 12/08/2022 19:20:30: Steam initialized, persona:Exosus
[Info : Unity Log] 12/08/2022 19:20:30: PlayFab custom ID set to "Steam_76561198005814333"
[Info : Unity Log] 12/08/2022 19:20:30: Running on Steam Deck!
[Info : Unity Log] 12/08/2022 19:20:30: Valheim version:0.212.7
[Info : Unity Log] 12/08/2022 19:20:30: Worldgenerator version setup:2
[Info : Unity Log] 12/08/2022 19:20:30: Render threading mode:MultiThreaded
[Warning: Unity Log] 12/08/2022 19:20:30: Missing audio clip in music respawn
[Info : Unity Log] 12/08/2022 19:20:30: Checking for installed DLCs
[Info : Unity Log] 12/08/2022 19:20:30: DLC:beta installed:False
[Error : Unity Log] MissingFieldException: Field 'ItemDrop/ItemData/SharedData.m_holdAnimationState' not found.
Stack trace:
EpicLoot.Crafting.CraftingItemExtensions.GetRunestoneRarity (ItemDrop+ItemData item) (at <967dff30df8e47cf958595b66efa7e1c>:0)
EpicLoot.ItemDataExtensions.GetRarity (ItemDrop+ItemData itemData) (at <967dff30df8e47cf958595b66efa7e1c>:0)
EpicLoot.EpicLoot.TryRegisterItems () (at <967dff30df8e47cf958595b66efa7e1c>:0)
EpicLoot.ObjectDB_CopyOtherDB_Patch.Postfix () (at <967dff30df8e47cf958595b66efa7e1c>:0)
(wrapper dynamic-method) ObjectDB.DMD
[Info : Unity Log] 12/08/2022 19:20:31: Ticket is System.Byte[] of length 369
[Info : Unity Log] 12/08/2022 19:20:31: UI Group status changed Menu = True
[Info : Unity Log] 12/08/2022 19:20:33: PlayFab logged in as "Steam_76561198005814333"
[Info : Unity Log] 12/08/2022 19:20:33: PlayFab local entity ID is A6841E93E39F8D4
[Info : Unity Log] 12/08/2022 19:20:33: UI Group status changed Menu = True
[Info : Unity Log] 12/08/2022 19:20:35: FOund selected Start game
[Info : Unity Log] 12/08/2022 19:20:35: show character selection
[Info : Unity Log] 12/08/2022 19:20:37: OnCharacterStart
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
FejdStartup.OnCharacterStart () (at <035307060cbb4b30b916cd82ebd80490>:0)
UnityEngine.Events.InvokableCall.Invoke () (at
[Info : Unity Log] 12/08/2022 19:20:38: OnCharacterStart
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
FejdStartup.OnCharacterStart () (at <035307060cbb4b30b916cd82ebd80490>:0)
UnityEngine.Events.InvokableCall.Invoke () (at
[Info : Unity Log] 12/08/2022 19:20:41: OnCharacterStart
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
FejdStartup.OnCharacterStart () (at <035307060cbb4b30b916cd82ebd80490>:0)
UnityEngine.Events.InvokableCall.Invoke () (at
[Info : Unity Log] 12/08/2022 19:20:46: OnCharacterStart
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
FejdStartup.OnWorldStart () (at <035307060cbb4b30b916cd82ebd80490>:0)
UnityEngine.Events.InvokableCall.Invoke () (at
[Info : Unity Log] 12/08/2022 19:20:55: show character selection
[Info : Unity Log] 12/08/2022 19:20:55: UI Group status changed SelectCharacter = True
[Info : Unity Log] 12/08/2022 19:20:57: UI Group status changed Menu = True
[Info : Unity Log] 12/08/2022 19:20:59: Steam manager on destroy
I can confirm this issue on my PC. When enabled it stops functionality of the start button
Same issue ever since Mistlands update. Randy has said on his twitter that he's working on patches for all his mods
Oh.. my bad I could've sworn it said updated in nexusmods I assumed it was working on pc.
Clicking the start button after selecting a world will not do anything visible.
I have the minimum amount of mods, so bepinex, extended itemdata framework and epic loot. It works if I remove epic loot.