Open rabrunos opened 1 year ago
@RandyKnapp There are some cool suggestions here for what we were talking about with regard to vNext of Epic Loot.
@Vapok I made some suggestions here on GitHub besides Magic Effects
!
But I used a translator to translate to english, I did my best to express my idea!
If something is weird
, let me know so I can try to explain it better!
Especially in the Extraction Runestone, because there is a lot of text and maybe some of it is not easy to understand!
I've added a few more suggestions and made some changes. I think I've run out of ideas! I hope that at least 1 of these ideas can be used by the mod. If something isn't clear, it might be my English because I'm using a translator. Let me know so I can explain it better.
Traveler
You can transport ores using the portals.
Allowed Items: Accessories Only Allowed Rarity: Legendary
Jeweler
Allows two accessories to be equipped at the same time.
Note: It is also possible to have 2 equipped at the same time without using EAQS. Simply allow them to be equipped, but only if they are in the hotkey bar. Although this is an interesting feature for EAQS.
Allowed Items: Accessories Only Allowed Rarity: Legendary
Antiheal
When it hits the enemy, it creates a debuff on them that lasts 10s and reduces healing and lifesteal by
5~100%
.Allowed Items: All Weapons Allowed Rarity: Rare, Epic, Legendary
Experienced Tamer
Increases the health and damage of your tames by
25~50%
.Allowed Items: Helmet Allowed Rarity: Epic, Legendary
Sniper Shot
Increases arrows velocity.
Allowed Items: Bow Allowed Rarity: Epic, Legendary
Spectral Shot
Arrows and Bolts have a
10~75%
chance of not being used.Triple Bow Shot
effect, making it spend 3 arrows instead of one for it to be well balanced using this mod.Spectral Shot
withTriple Bow Shot
, the calculation would be for each individual arrow, so that's 3 arrows, each of which has anX%
chance of not being used.Allowed Items: Bow and Crossbow Only Allowed Rarity: Rare, Epic, Legendary
Guardian
Redirects
10~50%
of damage taken by allies within 20m to you.Allowed Items: Chest Only Allowed Rarity: Epic, Legendary
Absorb
Absorbs
5~15%
of direct damage taken.Gross Damage = 100, Absorption = 15%, Net Damage = 85, Healing = 15HP
.Allowed Items: Chest, Helmet and Legs Allowed Rarity: Epic, Legendary
Dodger
Allows user to dodge by double-clicking the directional key.
Allowed Items: Legs Only Allowed Rarity: Epic, Legendary
Shieldsman
Automatically equips the shield when drawing the weapon if the shield is in the shield slot.
Allowed Items: Shield Only Allowed Rarity: Rare, Epic, Legendary
Chest Keeper
Use resources from chests within 20m from the user to build, craft, cook and plant (same radius as the workbench).
Allowed Items: Helmet Only Allowed Rarity: Legendary
Carpenter
When repair a Piece, also repairs all parts within a radius of 20m from the user (same radius as the workbench).
Allowed Items: Hammer Only Allowed Rarity: Legendary
Landscaper
Increases the radius of the 'level ground' tool by
10~100%
.Allowed Items: Hoe Only Allowed Rarity: Magic, Rare, Epic, Legendary
Farmer
Crops grow
15~50%
faster.Allowed Items: Cultivator Only Allowed Rarity: Magic, Rare, Epic, Legendary
Forester
Removes damage taken from falling trees.
Allowed Items: Chest Only Allowed Rarity: Epic, Legendary
Lumberjack
Deals double damage to trees.
Allowed Items: Axe Only Allowed Rarity: Epic, Legendary
Miner
Deals double damage to stone and ores.
Allowed Items: Pickaxe Only Allowed Rarity: Epic, Legendary
Vein Miner
It mines the entire stone and ores vein at once.
Allowed Items: Pickaxe Only Allowed Rarity: Legendary
Eitr Use
Reduce the player’s attack
Eitr
usage by10~30%
Allowed Items: Staffs Only Allowed Rarity: Magic, Rare, Epic, Legendary
Critical Damage
Critical Multiplier = 1,5
Critical Damage = Damage * Critical Multiplier
Critical Chance
Increases the chance of an attack being a critical hit by
8~40%
Physical Damage
, soElemental Damage
is not multiplied by the critic. This causesStaffs
to be incompatible and that damage from weapons that contain someElemental Damage
only multiplies the physical damage, so theElemental Damage
is left intact.Allowed Items: All Physical Weapons (Including Bows and Crossbows) Allowed Rarity: Magic, Rare, Epic, Legendary
Critical Amplifier
Increases critical damage multiplier by
13~40%
Critical Amplifier = Critical Multiplier / 100 * Critical Amplifier
1.69x
and2.1x
.Allowed Items: All Physical Weapons (Including Bows and Crossbows) Allowed Rarity: Rare, Epic, Legendary
Lefthanded
Allows you to equip this weapon in your left hand.
Torch
. Equipping it alone puts it in the right hand, equipping another weapon then it goes to the left hand, and equipping it with a weapon already equipped in the right hand then it goes directly to the left hand. But unlike theTorch
, when unequipping the item from the right hand or equipping a shield, the item with this enchantment will go to the right hand. (It never remains alone in the left hand).Fire Damage +10%
onWeapon 1
and+24%
onWeapon 2
then the total will beFire Damage +34%
. Also, all enchantments work, for example, you can haveFire Damage
onWeapon 1
andFrost Damage
onWeapon 2
and both enchantments will work!Block armor
,Parry block armor
,Block force
,Parry bonus
. Therefore, only the right-hand weapon has a defense bonus.Attack Speed by 40%
when 2 items are equipped at the same time. (This value makesSilver Sword
have an attack speed close toSkoll and Hati
.)It would be nice if Project Auga showed which hand the item is equipped in.
Allowed Items: 1H Physical Weapons Allowed Rarity: Epic, Legendary
Enemies Armor Reduction
Armor Reduction
Reduces creatures' defense during damage calculation by
5~25%
This does not affect bosses.Allowed Items: All Weapons Allowed Rarity: Magic, Rare, Epic, Legendary
Boss Armor Reduction
Reduces boss defense during damage calculation by
15~40%
This does not affect normal creatures.Allowed Items: All Weapons Allowed Rarity: Rare, Epic, Legendary
Using the game's Damage Mechanics as a basis, the result would be this:
ArmorReduction =
Armor / 100 * ArmorReduction
If armor is less than half of raw damage, health lost =
Damage - (Armor - ArmorReduction)
. If armor is more than half of the damage, health lost =(Damage/((Armor - ArmorReduction)*4))*Damage
.