RandyKnapp / ValheimMods

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[Epic Loot] [Suggestion] Magic Effects #575

Open rabrunos opened 1 year ago

rabrunos commented 1 year ago

Traveler

You can transport ores using the portals.

Allowed Items: Accessories Only Allowed Rarity: Legendary

Jeweler

Allows two accessories to be equipped at the same time.

Note: It is also possible to have 2 equipped at the same time without using EAQS. Simply allow them to be equipped, but only if they are in the hotkey bar. Although this is an interesting feature for EAQS.

Allowed Items: Accessories Only Allowed Rarity: Legendary

Antiheal

When it hits the enemy, it creates a debuff on them that lasts 10s and reduces healing and lifesteal by 5~100%.

- Rare: 5~25
- Epic: 20~50%
- Legendary: 40~100%

Allowed Items: All Weapons Allowed Rarity: Rare, Epic, Legendary

Experienced Tamer

Increases the health and damage of your tames by 25~50%.

- Epic: 25~35%
- Legendary: 35~50%

Allowed Items: Helmet Allowed Rarity: Epic, Legendary

Sniper Shot

Increases arrows velocity.

Allowed Items: Bow Allowed Rarity: Epic, Legendary

Spectral Shot

Arrows and Bolts have a 10~75% chance of not being used.

- Rare: 10~35%
- Epic: 25~55%
- Legendary: 45~75%

Allowed Items: Bow and Crossbow Only Allowed Rarity: Rare, Epic, Legendary

Guardian

Redirects 10~50% of damage taken by allies within 20m to you.

- Epic: 10~30%
- Legendary: 25~50%

Allowed Items: Chest Only Allowed Rarity: Epic, Legendary

Absorb

Absorbs 5~15% of direct damage taken.

- Epic: 5~10%
- Legendary: 8~15%

Allowed Items: Chest, Helmet and Legs Allowed Rarity: Epic, Legendary

Dodger

Allows user to dodge by double-clicking the directional key.

Allowed Items: Legs Only Allowed Rarity: Epic, Legendary

Shieldsman

Automatically equips the shield when drawing the weapon if the shield is in the shield slot.

Allowed Items: Shield Only Allowed Rarity: Rare, Epic, Legendary

Chest Keeper

Use resources from chests within 20m from the user to build, craft, cook and plant (same radius as the workbench).

Allowed Items: Helmet Only Allowed Rarity: Legendary

Carpenter

When repair a Piece, also repairs all parts within a radius of 20m from the user (same radius as the workbench).

Allowed Items: Hammer Only Allowed Rarity: Legendary

Landscaper

Increases the radius of the 'level ground' tool by 10~100%.

- Magic: 10~35%
- Rare: 30~55%
- Epic: 50~75%
- Legendary: 70~100%

Allowed Items: Hoe Only Allowed Rarity: Magic, Rare, Epic, Legendary

Farmer

Crops grow 15~50% faster.

- Magic: 15~25%
- Rare: 20~30%
- Epic: 25~40%
- Legendary: 35~50%

Allowed Items: Cultivator Only Allowed Rarity: Magic, Rare, Epic, Legendary

Forester

Removes damage taken from falling trees.

Allowed Items: Chest Only Allowed Rarity: Epic, Legendary

Lumberjack

Deals double damage to trees.

Allowed Items: Axe Only Allowed Rarity: Epic, Legendary

Miner

Deals double damage to stone and ores.

Allowed Items: Pickaxe Only Allowed Rarity: Epic, Legendary

Vein Miner

It mines the entire stone and ores vein at once.

Allowed Items: Pickaxe Only Allowed Rarity: Legendary

Eitr Use

Reduce the player’s attack Eitr usage by 10~30%

- Magic: 10~18%
- Rare: 14~22%
- Epic: 18~26%
- Legendary: 22~30%

Allowed Items: Staffs Only Allowed Rarity: Magic, Rare, Epic, Legendary

Critical Damage

Critical Multiplier = 1,5 Critical Damage = Damage * Critical Multiplier

Critical Chance

Increases the chance of an attack being a critical hit by 8~40%

- Magic: 8~15%
- Rare: 13~25%
- Epic: 18~30%
- Legendary: 23~40%

Allowed Items: All Physical Weapons (Including Bows and Crossbows) Allowed Rarity: Magic, Rare, Epic, Legendary

Critical Amplifier

Increases critical damage multiplier by 13~40% Critical Amplifier = Critical Multiplier / 100 * Critical Amplifier

- Rare: 13~25%
- Epic: 18~30%
- Legendary: 23~40%

Allowed Items: All Physical Weapons (Including Bows and Crossbows) Allowed Rarity: Rare, Epic, Legendary

Lefthanded

Allows you to equip this weapon in your left hand.

It would be nice if Project Auga showed which hand the item is equipped in.

Allowed Items: 1H Physical Weapons Allowed Rarity: Epic, Legendary

Enemies Armor Reduction

Armor Reduction

Reduces creatures' defense during damage calculation by 5~25% This does not affect bosses.

- Magic: 5~10%
- Rare: 8~15%
- Epic: 13~20%
- Legendary: 18~25%

Allowed Items: All Weapons Allowed Rarity: Magic, Rare, Epic, Legendary

Boss Armor Reduction

Reduces boss defense during damage calculation by 15~40% This does not affect normal creatures.

- Rare: 15~25%
- Epic: 20~30%
- Legendary: 25~40%

Allowed Items: All Weapons Allowed Rarity: Rare, Epic, Legendary

Using the game's Damage Mechanics as a basis, the result would be this:

ArmorReduction = Armor / 100 * ArmorReduction

If armor is less than half of raw damage, health lost = Damage - (Armor - ArmorReduction). If armor is more than half of the damage, health lost = (Damage/((Armor - ArmorReduction)*4))*Damage.

Vapok commented 1 year ago

@RandyKnapp There are some cool suggestions here for what we were talking about with regard to vNext of Epic Loot.

rabrunos commented 1 year ago

@Vapok I made some suggestions here on GitHub besides Magic Effects! But I used a translator to translate to english, I did my best to express my idea! If something is weird, let me know so I can try to explain it better! Especially in the Extraction Runestone, because there is a lot of text and maybe some of it is not easy to understand!

rabrunos commented 1 year ago

I've added a few more suggestions and made some changes. I think I've run out of ideas! I hope that at least 1 of these ideas can be used by the mod. If something isn't clear, it might be my English because I'm using a translator. Let me know so I can explain it better.