Closed GoogleCodeExporter closed 8 years ago
Hi.
First I want to apologize for my English...
I made some changes to pcsxgc:
- Added support for Wiimote + nunchak and classic controller. Classic was not
tested.
- Added support for USB storage.
- Added config for pads.
- Remake some things. In root of SD you need to create wiisx folder for config
file.
Put Bios and memcards in wiisx folder in the same storage as games.
- To enter the menu from game press Home. *Some games freeze after return.
- You can choose analog or standart pad. *Some games not working with analog.
Left analog - nunchak. Right analog - wiimote IR (not tested, i dont have games
with
support of right analog).
if nunchak not working in game or not recognized in config, just unplug it and
plug
in again.
Maybe i broke gamecube version, but i believe it will be not hard to recover...
Original comment by AndreyLegchilin
on 3 Dec 2008 at 1:18
Attachments:
Hi. I appreciate the job of you all. I tried to compile the source uploaded by
the
above user with the latest hackmii git libogc (using these instructions:
http://wiki.softchip-mod.com/index.php/Windows_Build_Guide), so it teorically
should
have support for SDHC cards, but it doesn't worked. Am I doing something wrong?
Original comment by daniel.a...@gmail.com
on 6 Dec 2008 at 7:58
I've finally compiled correctly the source
(http://pcsxgc.googlecode.com/issues/attachment?
aid=2309924185404709449&name=source.rar), now it lists the content of the SDHC
card,
but when I try to run a game, it shows "Could not load image". Thanks.
Original comment by daniel.a...@gmail.com
on 7 Dec 2008 at 4:38
It means that CD plugin can't load your game. Maybe broken image or type of
image is
not supported. Try run it on PC or try to convert image to another type.
Original comment by AndreyLegchilin
on 7 Dec 2008 at 3:02
Hi, I've runned the same images with the emulator based on your source, but
after
I've compiled and used the latest libogc/libfat (git, like descripted here
http://wiki.softchip-
mod.com/index.php/Windows_Build_Guide#Get_the_newer_versions_of_libogc_and_libfa
t_.28
Optional.29) that should teorically add the SDHC compatibility without any
change in
the code, I compiled the SAME code and the game don't load, the screen gets
fuzzy. If
you want, I can upload the libogc or the compiled for you to see it.
Original comment by daniel.a...@gmail.com
on 7 Dec 2008 at 5:35
[deleted comment]
Here a new version.
- Support for latest official libogc/libfat.
- Bios now must be stored on SD card in wiisx folder (x:/wiisx/SCPH1001.BIN).
- Some minor changes and cleanup.
Original comment by AndreyLegchilin
on 13 Dec 2008 at 2:16
Attachments:
Thanks firnis, but if you can make a binary release, it will be much better,
because
I don't know nothing about convert Source>Dol/Elf
Original comment by duhowpi
on 14 Dec 2008 at 8:45
Another bugfixes release:
- Fixed: If you push a few buttons, none responded.
- Fixed Issue 8.
- Some other minor changes.
to duhowpi:
Sorry, without devs permission i can't release a binary.
All you need to compile is devkitpro. http://www.wiibrew.org/wiki/DevkitPro
Original comment by AndreyLegchilin
on 16 Dec 2008 at 11:29
Attachments:
At least I could make this binary release for test it. The app is awesome! But
some
things don't work:
-Classic controller is detected and works in the emulator, but not in the game.
-On game Dino Crisis PAL, the game stops at starting of the game.
Original comment by duhowpi
on 5 Jan 2009 at 8:09
duhowpi,
For make classic controller working go to Config->Configure pad1. Change value
"Select input type:" to "Classic controller", select "Configure buttons" and
set all
buttons as you wish.
Default input is GC-pad, all others you need to configure on your own.
All settings will be saved to SD card. So there is no need to configure it
after next
launch.
Original comment by AndreyLegchilin
on 5 Jan 2009 at 10:42
[deleted comment]
That's what I did, and it doesn't work. Just I can play with the Wiimote +
Nunchack.
I'll try again.
Original comment by duhowpi
on 6 Jan 2009 at 8:17
I found 1 error that may cause non working classic cintroller. Please test it.
Also made some minor updates.
- Added option in Config to disable onscreen FPS.
- Widescreen fix
- Added support for Power and Reset buttons on console and wii-remote Power
button.
Original comment by AndreyLegchilin
on 10 Jan 2009 at 10:34
Attachments:
[deleted comment]
I got Teleñecos RaceMania and played a little. The buttons work!
Original comment by duhowpi
on 24 Jan 2009 at 7:58
Tested it a little too.
Does this use USB 1.1 or USB 2.0?
Original comment by r...@lavabit.com
on 12 Mar 2009 at 2:17
USB 2.0. You can test it for yourself, or you don't know how to compile?
Original comment by duhowpi
on 12 Mar 2009 at 7:58
Hi,
I just compiled the patched code without probs., but when I start an image from
usb
(iso) it starts und stops at:
PCSX*: CdromLabel:
PCSX*: CdromId:
They both stay empty?
Any idea why?
Original comment by s.stelma...@it-websolutions.com
on 26 Mar 2009 at 9:42
same behavoir with isos from sd...
used patches from issue 5 and issue 11
Original comment by s.stelma...@it-websolutions.com
on 26 Mar 2009 at 9:52
same with unpatched sources...
Original comment by s.stelma...@it-websolutions.com
on 26 Mar 2009 at 11:42
solved - WiiSX seems to work with .bin-Gameisos only
Original comment by s.stelma...@it-websolutions.com
on 13 Apr 2009 at 3:37
Closing Beta 1 issues.
Original comment by emuki...@gmail.com
on 8 Jul 2010 at 11:53
Original issue reported on code.google.com by
duhowpi
on 30 Nov 2008 at 4:34