Raneandrea / pcsxgc

Automatically exported from code.google.com/p/pcsxgc
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MDEC Coloration #8

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
1. Compile r57
2. Watch any MDEC. Tested with FF7 and FF8 intros with similar results on both
3. Observe the coloration.

What is the expected output? What do you see instead?
Expected output is RGB color. The actual output looks like RBG color, with
B and G reversed.

This only seems to happen with MDECs, not during normal 3D or 2D gameplay.

What version of the product are you using? On what operating system?
r57, compiled with the most recent devKitPro on Vista.

Please provide any additional information below.
I'm comparing some earlier builds I made, and one of them seems to be
producing correct colors. Perhaps there is something I did to the build
process to break this? It seems like something as simple as it using the
wrong video mode for MDECs, but I can't track it down.

If anyone cares. FF8 is running almost full speed for the normal (2D field
mode) play areas. I'm getting right around 50 FPS for the PAL version.
MDECs slow down a bit though, they're running around 35 FPS. Close though,
good progress, and the MDEC decoder isn't something that would be optimized
with recompilation, is it?

...ooh interesting. Its only off-color for the *pure* MDEC playing mode.
When it plays a MDEC with 3D graphics on top of it (this happens right
after the intro in FF8 after you name Squall) it plays it with correct
coloration, but it will still go into discoloration when the 3D leaves the
rendering field. This is truly weird...

Original issue reported on code.google.com by thegamefreak0134 on 16 Dec 2008 at 7:36

GoogleCodeExporter commented 8 years ago
Try latest version, that i uploaded in Issue 5.

Original comment by AndreyLegchilin on 16 Dec 2008 at 11:36

GoogleCodeExporter commented 8 years ago
Closing Beta 1 issues.

Original comment by emuki...@gmail.com on 8 Jul 2010 at 11:55