Closed vulcandth closed 1 month ago
Either merge this before weather.. or after weather.. Do not merge at the same time... I'll need to verify that the changes they both do to the object system do not conflict... so we should delay one of these PR's merge after the other's merge so I can verify there are not conflicts.
Resolved merge conflicts; drafting this until I feel comfortable there are no in game conflicts with weather
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If an object's xy coordinates relative to the player's matches a new mapobject's xy coordinates relative to the player, and their sprite matches, then than object will be retained/reassociated with the new mapobject.
This resolves the issue of object reshuffling when crossing map connections; particularly the cut tree flicker on route32.