Closed vulcandth closed 1 month ago
I opened this as a PR mainly because I don't fully understand why the this fixes the problem.. but it does fix it.
This was fixed in CSE.. see the issue there: reference fellowship-of-the-roms/CrystalShireEngine#27
Furthermore, this is probably also related to Darsh' comment here: https://github.com/Rangi42/polishedcrystal/issues/857#issuecomment-1826199307
>I do think there's something wrong with the sound engine. A Pokemon's cry in the status screen isn't always going to have consistent volume (Voltorb is a good example of this). Not clear what's causing the issue.
I opened this as a PR mainly because I don't fully understand why the this fixes the problem.. but it does fix it.
This was fixed in CSE.. see the issue there:
reference fellowship-of-the-roms/CrystalShireEngine#27
Furthermore, this is probably also related to Darsh' comment here: https://github.com/Rangi42/polishedcrystal/issues/857#issuecomment-1826199307
>I do think there's something wrong with the sound engine. A Pokemon's cry in the status screen isn't always going to have consistent volume (Voltorb is a good example of this). Not clear what's causing the issue.