Closed Nalydris closed 4 years ago
In line 3031 of engine/battle/animations.asm change jr nc, .playSound to jr z, .playSound to fix the issue
Thanks! I see Red++ 3 also fixed this bug, as well as swapping the ld d, a and cp %00000010, apparently to fix super-effective sound checks.
ld d, a
cp %00000010
In line 3031 of engine/battle/animations.asm change jr nc, .playSound to jr z, .playSound to fix the issue