Rangi42 / tilemap-studio

A tilemap editor for Game Boy, Color, Advance, DS, and SNES projects. Written in C++ with FLTK.
https://hax.iimarckus.org/topic/7691/
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Inconsistent number bases with spinners #1

Closed huderlem closed 4 years ago

huderlem commented 4 years ago

Sometimes, the spinners use hexadecimal, and sometimes they use base-10. This is very confusing.

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Rangi42 commented 4 years ago

You're right, but I'm not quite sure how to address this; tile IDs are consistently in hex, but I'd feel weird inputting the offset or length in hex too. Maybe put a "$" in front of hex spinners?

huderlem commented 4 years ago

Adding the $ prefix would probably be fine. When it comes to tilesets, my mind is always thinking in hexadecimal, so I personally wouldn't ever want to use base-10 values here.