Rangi42 / tilemap-studio

A tilemap editor for Game Boy, Color, Advance, DS, and SNES projects. Written in C++ with FLTK.
https://hax.iimarckus.org/topic/7691/
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Image to Tiles feedback #13

Closed Rangi42 closed 3 years ago

Rangi42 commented 4 years ago
Rangi42 commented 3 years ago

(If the user does not choose the create a palette, presumably they know what they're doing. Maybe the generated tileset is just for a mockup; maybe they plan to flatten its colors on their own; maybe they have some hardware tricks in mind to use all the colors; etc. A warning that there are "too many colors" only makes sense in the context of Tilemap Studio generating a palette itself, since it tries to pack the colors into the format's available palettes. It would also be vulnerable to false negatives: six unique colors, where each tile only uses four at a time, may not be doable on the GBC if tiles use more than 8 of the 15 possible 4-color combinations.)