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Rangi42
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tilemap-studio
A tilemap editor for Game Boy, Color, Advance, DS, and SNES projects. Written in C++ with FLTK.
https://hax.iimarckus.org/topic/7691/
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Version 3.3.1 plans
#29
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Rangi42
closed
3 years ago
Rangi42
commented
3 years ago
[x] Image to Tiles palette generation supports starting at a nonzero index (issue #28)
[x] Image to Tiles PLTE palettes support BMP tilesets
[x] Remember and restore the maximized window state on Linux with Xlib
[x] Shift Tilemap: