Tilemap formats are binary data, and I would recommend that projects use asm INCBIN, C incbin, or xxd -i to include tilemaps in their asm or C projects. However, some GBDK users are used to a different workflow. It would thus be convenient to export tilemaps as .c files:
Ideally an existing .c file could be imported as well. This just has to parse enough C to handle /* comment */ unsigned char name[] = {1, 0x2, 03, ...};.
Also Telefang stores its tilemaps as .csv files, so as suggested in issue #15, these could be imported and exported. (Telefang's are Plain format, but any format would be exportable.)
Tilemap formats are binary data, and I would recommend that projects use asm
INCBIN
, C incbin, orxxd -i
to include tilemaps in their asm or C projects. However, some GBDK users are used to a different workflow. It would thus be convenient to export tilemaps as .c files:Ideally an existing .c file could be imported as well. This just has to parse enough C to handle
/* comment */ unsigned char name[] = {1, 0x2, 03, ...};
.Also Telefang stores its tilemaps as .csv files, so as suggested in issue #15, these could be imported and exported. (Telefang's are Plain format, but any format would be exportable.)