Rangi42 / tilemap-studio

A tilemap editor for Game Boy, Color, Advance, DS, and SNES projects. Written in C++ with FLTK.
https://hax.iimarckus.org/topic/7691/
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Option for Image to Tiles to avoid trailing empty tiles #46

Closed Rangi42 closed 3 years ago

Rangi42 commented 3 years ago

pokered/pokecrystal have gfx.c's --trim-whitespace option, so they're fine with tileset images that have trailing empty tiles at the end. However pokeemerald does not have this feature.

Under the Input and Output filenames should be a checkbox to pick a tileset size that avoids any trailing tiles, 1 tile wide if necessary.

image