Rangi42 / tilemap-studio

A tilemap editor for Game Boy, Color, Advance, DS, and SNES projects. Written in C++ with FLTK.
https://hax.iimarckus.org/topic/7691/
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Separate 4bpp and 8bpp NDS formats #56

Closed Rangi42 closed 3 years ago

Rangi42 commented 3 years ago

Just like with the two GBA formats, this is only relevant (a) for Image to Tiles conversion, and (b) to prevent users from setting nonzero palette indexes for 8bpp.