Rangi42 / tilemap-studio

A tilemap editor for Game Boy, Color, Advance, DS, and SNES projects. Written in C++ with FLTK.
https://hax.iimarckus.org/topic/7691/
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Not all possible NCGR files are supported #58

Closed Rangi42 closed 3 years ago

Rangi42 commented 3 years ago

The NCGR tileset graphics format for NDS allows many color formats. I think that 4bpp and 8bpp are accurately supported, but the others aren't; there may also be more possibilities to it that Tilemap Studio doesn't yet handle.

Here's how it currently parses NCGR files: https://github.com/Rangi42/tilemap-studio/commit/fd67bf2581b188be4232903bbdb5348615425c0f#diff-f41021bf8483b2a227905b9efa6a257157baf84178a15fd21f254acb4ee8b96aR383-R408

(If anyone with more NDS experience wants to open a PR about this, that would be welcome.)