Closed Rangi42 closed 3 years ago
The NCGR tileset graphics format for NDS allows many color formats. I think that 4bpp and 8bpp are accurately supported, but the others aren't; there may also be more possibilities to it that Tilemap Studio doesn't yet handle.
Here's how it currently parses NCGR files: https://github.com/Rangi42/tilemap-studio/commit/fd67bf2581b188be4232903bbdb5348615425c0f#diff-f41021bf8483b2a227905b9efa6a257157baf84178a15fd21f254acb4ee8b96aR383-R408
(If anyone with more NDS experience wants to open a PR about this, that would be welcome.)
The NCGR tileset graphics format for NDS allows many color formats. I think that 4bpp and 8bpp are accurately supported, but the others aren't; there may also be more possibilities to it that Tilemap Studio doesn't yet handle.
Here's how it currently parses NCGR files: https://github.com/Rangi42/tilemap-studio/commit/fd67bf2581b188be4232903bbdb5348615425c0f#diff-f41021bf8483b2a227905b9efa6a257157baf84178a15fd21f254acb4ee8b96aR383-R408
(If anyone with more NDS experience wants to open a PR about this, that would be welcome.)