Open revanj opened 4 years ago
With further investigation I realized that all the Transform.global and Transform.offset are zeros. Is that relevant?
(Psst! Check your link!)
(Psst! Check your link!)
I updated the image. I didn't know we can directly upload image within github issues, sry. Also, no, that all zero I mentioned some time ago was completely normal.
I´m not using anymore this plugin, however, if you upload a dragonbones project "exported" that cause this bug i will test... Remember that recomended export is behind DragonBones 5.6. If you can export with DragonBones 4.95 better. I can´t export or save with DragonBones 5.6 because the aplication doesn´t want to let me login.
I do not recommend to still use this plugin, not because the plugin itself, because the DragonBones aplication, this aplication delete old instalations with actualize, requires login to save.... and doesn´t allow to register. It is becoming to "obscure" to be a freeware, and it is becoming "abandonware" and i´m losing confidence in that, I don't dare to install new versions, i don´t like aplications that play with my disk without my permission.
Use Spine instead or try to emulate by Godot bone and mesh system.
If DragonBones were open source, i didn´t care to try to actualize this plugin forever, but if i will not use and can´t test new versions because the aplication doesn´t let me export, it make not sense to continue with that...
...however, i will accept all pull request and anyone can fork this. To work with godot 3.2 + or godot 4 fork this fork, and to work with godot 2.1 or godot 3 fork the original.
If DragonBones were open source, i didn´t care to try to actualize this plugin forever, but if i will not use and can´t test new versions because the aplication doesn´t let me export, it make not sense to continue with that...
I don't have DragonBones installed, but I use exports from the COA Tools plugin for Blender (specifically the blender28
branch). So far I haven't done too much testing with it - I managed to compile Godot with this module only last night - but I just wanted to let you know that exporting from DragonBones isn't the only way to get a DragonBones project.
Maybe maintain compatibility with COA Tools can be worth it. I will give that a try.
Hi there, thanks so much for keeping this module updated. The problem is that, after importing, the body parts of the rig-doll just went all over the place (sorry for the rather... curious wording). However, the same file works properly in Unity. I think you can see the problem more clearly by clicking the link. Two pictures, one in Unity, one in godot. I'm building with godot 3.22 RC. I wonder what I did wrong?