Closed bostrt closed 6 years ago
I can't replicate this, did you try to run this command in a room without exits?
I thought the room would have inferred exits like in http://ranviermud.com/extending/areas/rooms/#rooms-with-coordinates .
Here is a reproducer rooms.yml
:
- id: start
behaviors: {}
coordinates:
- 0
- 0
- 0
description: This is where it begins.
doors: {}
items: []
meta: {}
npcs:
- {id: 'test:4'}
script: null
title: Starting point
exits: []
- id: end
behaviors: {}
coordinates:
- 0
- 1
- 0
description: >-
A large room.
doors: {}
items: []
meta: {}
npcs:
- {id: 'test:3'}
script: null
title: End room
Yep looks like flee wasn't updated to support rooms with coordinates, will fix
Description
During battle sequence, cannot flee:
Client side:
Server side:
Expected outcome
Ability to flee or error message on client side indicating inability
Steps to reproduce
flee
orflee <direction>
commandVersion of Ranvier