hook.Add("InitPostEntityMap", "MakeChemDummy", function()
DUMMY_CHEMZOMBIE = ents.Create("dummy_chemzombie")
if DUMMY_CHEMZOMBIE:IsValid() then
DUMMY_CHEMZOMBIE:Spawn()
end
Just realized what it's for.
Even though the class is unused, that code is still ran.
Chem Zombie L76-80
Just realized what it's for. Even though the class is unused, that code is still ran.